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Precomputing Sound Scattering for Structured Surfaces
(The Eurographics Association, 2014)
Room acoustic simulations commonly use simple models for sound scattering on surfaces in the scene. However, the continuing increase of available parallel computing power makes it possible to apply more sophisticated models. ...
Clustered Pre-convolved Radiance Caching
(The Eurographics Association, 2014)
We present a scalable method for rendering indirect illumination in diffuse and glossy scenes. Our method builds on pre-convolved radiance caching (RC), which enables reusing the incident radiance computed at a surface ...