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Statistical Simulation of Rigid Bodies
(ACM SIGGRAPH / Eurographics Association, 2009)
We describe a method for replacing certain stages of rigid body simulation with a statistically-based approximation. We begin by collecting statistical data regarding changes in linear and angular momentum for collisions ...
Real-Time Deformation and Fracture in a Game Environment
(ACM SIGGRAPH / Eurographics Association, 2009)
This paper describes a simulation system that has been developed to model the deformation and fracture of solid objects in a real-time gaming context. Based around a corotational tetrahedral finite element method, this ...
Anisotropic Friction for Deformable Surfaces and Solids
(ACM SIGGRAPH / Eurographics Association, 2009)
This paper presents a method for simulating anisotropic friction for deforming surfaces and solids. Frictional contact is a complex phenomenon that fuels research in mechanical engineering, computational contact mechanics, ...
Style Learning and Transferring for Facial Animation Editing
(ACM SIGGRAPH / Eurographics Association, 2009)
Most of current facial animation editing techniques are frame-based approaches (i.e., manually edit one keyframe every several frames), which is ineffective, time-consuming, and prone to editing inconsistency. In this ...
Fitting Behaviors to Pedestrian Simulations
(ACM SIGGRAPH / Eurographics Association, 2009)
In this paper we present a data-driven approach for fitting behaviors to simulated pedestrian crowds. Our method annotates agent trajectories, generated by any crowd simulator, with action-tags. The aggregate effect of ...