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Real-Time Rendering of Water Surfaces with Cartography-Oriented Design
(ACM, 2013)
More than 70 percent of the Earth's surface is covered by oceans, seas, and lakes, making water surfaces one of the primary elements in geospatial visualization. Traditional approaches in computer graphics simulate and ...
Out-of-Core Construction of Sparse Voxel Octrees
(ACM, 2013)
Voxel-based rendering has recently received significant attention due to its potential in the context of efficiently rendering massively large and highly detailed scenes. Unfortunately, few or no scenes are available in ...
PixelPie: Maximal Poisson-disk Sampling with Rasterization
(ACM, 2013)
We present PixelPie, a highly parallel geometric formulation of the Poisson-disk sampling problem on the graphics pipeline. Traditionally, generating a distribution by throwing darts and removing conflicts has been viewed ...
Theory and Analysis of Higher-Order Motion Blur Rasterization
(ACM, 2013)
A common assumption in motion blur rendering is that the triangle vertices move in straight lines. In this paper, we focus on scenarios where this assumption is no longer valid, such as motion due to fast rotation and other ...
Mastering Digital Materiality in Immersive Modelling
(ACM, 2013)
In theory, the potential to use virtual reality systems for creating visually rich and free-spirited models and prototypes is high. In contrast, immersive modelling is not relevant in today's design practice and design ...
Simple Art as Abstractions of Photographs
(ACM, 2013)
This paper shows that it is possible to semi-automatically process photographs into Simple Art. Simple Art is a term that we use to refer to a group of artistic styles such a child art, cave art, and Fine Artists as ...
Generating Knitting Patterns from a Sketch: a CSP Approach
(ACM, 2013)
Graphic patterns in knitting are composed of relatively large pixels and create a picture when seen from a distance, while on close viewing the image falls apart into its constituent stitches. Such patterns are constrained ...
Non-Photorealistic Rendering with Spot Colour
(ACM, 2013)
Colour is an important aspect of art. Not only does it give richness to images, but it always provides a means to highlight certain objects. This idea of spot colour has been used extensively in both fine art and commercial ...
Patch-Based Geometric Texture Synthesis
(ACM, 2013)
Inspired by the results of recent studies on the perception of geometric textures, we present a patch-based geometric synthesis algorithm that mimics observed synthesis strategies. Our synthesis process first constructs ...
High Fidelity Facial Animation Capture and Retargeting With Contours
(ACM SIGGRAPH / Eurographics Association, 2013)
Human beings are naturally sensitive to subtle cues in facial expressions, especially in areas of the eyes and mouth. Current facial motion capture methods fail to accurately reproduce motions in those areas due to multiple ...