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Linear-Time Dynamics for Multibody Systems with General Joint Models
(The Eurographics Association, 2010)
Most current linear-time forward dynamics algorithms support only simple types of joints due to difficulties in computing derivatives of joint transformations up to order two.We apply the D* symbolic differentiation algorithm ...
Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence
(The Eurographics Association, 2010)
Physical simulation is often proposed as a way to generate motion for interactive characters. A simulated character has the potential to adapt to changing terrain and disturbances in a realistic and robust manner. In this ...
Animating Non-Humanoid Characters with Human Motion Data
(The Eurographics Association, 2010)
This paper presents a method for generating animations of non-humanoid characters from human motion capture data. Characters considered in this work have proportion and/or topology significantly different from humans, but ...
Shortest Paths with Arbitrary Clearance from Navigation Meshes
(The Eurographics Association, 2010)
This paper addresses the problem of efficiently computing optimal paths of arbitrary clearance from a polygonal representation of a given virtual environment. Key to the proposed method is a new type of triangulated ...