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Towards a Scalable Architecture for Real-Time Volume Rendering
(The Eurographics Association, 1995)
In this paper we present our research efforts towards a scalable volume rendering architecture for the real-time visualization of dynamically changing high-resolution datasets. Using a linearly skewed memory interleav ing ...
Building a Full Scale VLSI-Based Volume Visualization System
(The Eurographics Association, 1990)
The hardware realization of an advanced prototype of the Cube volume visualization system, Cube-3, is presented. The primary hardware component of Cube is a viewing and rendering multiprocessor with distributed 3D voxel ...
Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering
(The Eurographics Association, 1994)
In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering ...
A Ray-Slice-Sweep Volume Rendering Engine
(The Eurographics Association, 1997)
Ray-slice-sweeping is a plane sweep algorithm for volume rendering, The compositing buffer sweeps through the volume and combines the accumulated image with the new slice of just-projected voxels. The image combination is ...
PAVLOV: A Programmable Architecture for Volume Processing
(The Eurographics Association, 1998)
We present a parallel 2D mesh connected architecture with SIMD processing elements. The design allows for real-time volume rendering as well as interactive 30 segmentation and 1D feature extraction. This is possible because ...
High-Quality Volume Rendering Using Texture Mapping Hardware
(The Eurographics Association, 1998)
We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ...
Cube-4 Implementations on the Teramac Custom Computing Machine
(The Eurographics Association, 1996)
We present two implementations of the Cube-4 volume rendering architecture on the Teramac custom computing machine. Cube-4 uses a slice parallel ray-casting algorithm that allows for a paral lel and pipelined implementation ...
Hybrid Volume and Polygon Rendering with Cube Hardware
(The Eurographics Association, 1999)
We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...