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A Sketch-Based Interface for Collaborative Design .
(The Eurographics Association, 2004)
We present an interface for collaborative conceptual design that combines sketch elements, direct manipulation of 3D objects and non-photorealistic rendering. Such a combination results in a simple and intuitive 2D-sketch-to- ...
Blowing in the Wind
(The Eurographics Association, 2003)
We present an approach for simulating the natural dynamics that emerge from the coupling of a flow field to lightweight, mildly deformable objects immersed within it. We model the flow field using a Lattice Boltzmann Model ...
Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering
(The Eurographics Association, 2001)
We propose a voxel-based terrain rendering method which incorporates a novel keyframe-free image-based rendering algorithm and a new heuristic ray coherence raycasting algorithm. The current image is generated by warping ...
GPU-Accelerated Volume Splatting With Elliptical RBFs
(The Eurographics Association, 2006)
Radial Basis Functions (RBFs) have become a popular rendering primitive, both in surface and in volume rendering. This paper focuses on volume visualization, giving rise to 3D kernels. RBFs are especially convenient for ...
Multiresolution Volume Simplification and Polygonization
(The Eurographics Association, 2003)
We propose a multiresolution volume simplification and polygonization algorithm. Traditionally, voxel-based algorithms lack the adaptive resolution support and consequently simplified volumes quickly lose sharp features ...
GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
(The Eurographics Association, 2000)
The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host ...
OpenVL - The Open Volume Library
(The Eurographics Association, 2003)
OpenVL is a modular, extensible, and high performance library for handling volumetric datasets. It provides a standard, uniform, and easy to use API for accessing volumetric data. It allows the volumetric data to be laid ...
Real-Time Volume Rendering for Virtual ColonoscopyS
(The Eurographics Association, 2001)
We present a volume rendering system that is capable of generating high-quality images of large volumetric data (e.g., 512<sup>3</sup>) in real time (30 frames or more per second). The system is particularly ...
Two-Pass Image and Volume Rotation
(The Eurographics Association, 2001)
We present a novel two-pass approach for both 2D image and 3D volume rotation. Each pass is a pseudo shear. However, it has a similar regularity as a pure shear in that a beam remains rigid while being sheared. Furthermore, ...
Image-Based Rendering of Surfaces from Volume Data
(The Eurographics Association, 2001)
We present an image-based rendering technique to accelerate rendering of surfaces from volume data. We cache the fully volume rendered image (called keyview) and use it to generate novel views without ray-casting every ...