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    • Quad Meshing 

      Bommes, David; Lévy, Bruno; Pietroni, Nico; Puppo, Enrico; Silva, Claudio; Tarini, Marco; Zorin, Denis (The Eurographics Association, 2012)
      Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral ...
    • A Survey of Urban Reconstruction 

      Musialski, Przemyslaw; Wonka, Peter; Aliaga, Daniel G.; Wimmer, Michael; Gool, Luc van; Purgathofer, Werner (The Eurographics Association, 2012)
      This paper provides a comprehensive overview of urban reconstruction. While there exists a considerable body of literature, this topic is still under very active research. The work reviewed in this survey stems from the ...
    • Symmetry in 3D Geometry: Extraction and Applications 

      Mitra, Niloy J.; Pauly, Mark; Wand, Michael; Ceylan, Duygu (The Eurographics Association, 2012)
      The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find and extract geometric symmetries and exploit such ...