Now showing items 1-8 of 8

    • Symmetry in 3D Geometry: Extraction and Applications 

      Mitra, Niloy J.; Pauly, Mark; Wand, Michael; Ceylan, Duygu (The Eurographics Association, 2012)
      The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find and extract geometric symmetries and exploit such ...
    • A Survey of Urban Reconstruction 

      Musialski, Przemyslaw; Wonka, Peter; Aliaga, Daniel G.; Wimmer, Michael; Gool, Luc van; Purgathofer, Werner (The Eurographics Association, 2012)
      This paper provides a comprehensive overview of urban reconstruction. While there exists a considerable body of literature, this topic is still under very active research. The work reviewed in this survey stems from the ...
    • Illustrative Flow Visualization: State of the Art, Trends and Challenges 

      Brambilla, Andrea; Carnecky, Robert; Peikert, Ronald; Viola, Ivan; Hauser, Helwig (The Eurographics Association, 2012)
      Flow visualization is a well established branch of scientific visualization and it currently represents an invaluable resource to many fields, like automotive design, meteorology and medical imaging. Thanks to the capabilities ...
    • Interactive Simulation of Rigid Body Dynamics in Computer Graphics 

      Bender, Jan; Erleben, Kenny; Trinkle, Jeff; Coumans, Erwin (The Eurographics Association, 2012)
      Interactive rigid body simulation is an important part of many modern computer tools. No authoring tool nor a game engine can do without. The high performance computer tools open up new possibilities for changing how ...
    • Perceptual Metrics for Static and Dynamic Triangle Meshes 

      Corsini, Massimiliano; Larabi, Chaker; Lavoué, Guillaume; Petrík, Oldrich; Vása, Libor; Wang, Kai (The Eurographics Association, 2012)
      Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the ...
    • A Facial Rigging Survey 

      Orvalho, Verónica; Bastos, Pedro; Parke, Frederic; Oliveira, Bruno; Alvarez, Xenxo (The Eurographics Association, 2012)
      Rigging is the process of setting up a group of controls to operate a 3D model, analogous to the strings of a puppet. It plays a fundamental role in the animation process as it eases the manipulation and editing of ...
    • Interactive Volume Rendering with Volumetric Illumination 

      Jönsson, Daniel; Sundén, Erik; Ynnerman, Anders; Ropinski, Timo (The Eurographics Association, 2012)
      Interactive volume rendering in its standard formulation has become an increasingly important tool in many application domains. In recent years several advanced volumetric illumination techniques to be used in interactive ...
    • Quad Meshing 

      Bommes, David; Lévy, Bruno; Pietroni, Nico; Puppo, Enrico; Silva, Claudio; Tarini, Marco; Zorin, Denis (The Eurographics Association, 2012)
      Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral ...