STARs

Permanent URI for this collection


A Survey of Urban Reconstruction

Musialski, Przemyslaw
Wonka, Peter
Aliaga, Daniel G.
Wimmer, Michael
Gool, Luc van
Purgathofer, Werner

Interactive Volume Rendering with Volumetric Illumination

Jönsson, Daniel
Sundén, Erik
Ynnerman, Anders
Ropinski, Timo

Illustrative Flow Visualization: State of the Art, Trends and Challenges

Brambilla, Andrea
Carnecky, Robert
Peikert, Ronald
Viola, Ivan
Hauser, Helwig

Symmetry in 3D Geometry: Extraction and Applications

Mitra, Niloy J.
Pauly, Mark
Wand, Michael
Ceylan, Duygu

Quad Meshing

Bommes, David
Lévy, Bruno
Pietroni, Nico
Puppo, Enrico
Silva, Claudio
Tarini, Marco
Zorin, Denis

Perceptual Metrics for Static and Dynamic Triangle Meshes

Corsini, Massimiliano
Larabi, Chaker
Lavoué, Guillaume
Petrík, Oldrich
Vása, Libor
Wang, Kai

Interactive Simulation of Rigid Body Dynamics in Computer Graphics

Bender, Jan
Erleben, Kenny
Trinkle, Jeff
Coumans, Erwin

A Facial Rigging Survey

Orvalho, Verónica
Bastos, Pedro
Parke, Frederic
Oliveira, Bruno
Alvarez, Xenxo


BibTeX (STARs)
@inproceedings{
:10.2312/conf/EG2012/stars/001-028,
booktitle = {
Eurographics 2012 - State of the Art Reports},
editor = {
Marie-Paule Cani and Fabio Ganovelli
}, title = {{
A Survey of Urban Reconstruction}},
author = {
Musialski, Przemyslaw
and
Wonka, Peter
and
Aliaga, Daniel G.
and
Wimmer, Michael
and
Gool, Luc van
and
Purgathofer, Werner
}, year = {
2012},
publisher = {
The Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/conf/EG2012/stars/001-028}
}
@inproceedings{
:10.2312/conf/EG2012/stars/053-074,
booktitle = {
Eurographics 2012 - State of the Art Reports},
editor = {
Marie-Paule Cani and Fabio Ganovelli
}, title = {{
Interactive Volume Rendering with Volumetric Illumination}},
author = {
Jönsson, Daniel
and
Sundén, Erik
and
Ynnerman, Anders
and
Ropinski, Timo
}, year = {
2012},
publisher = {
The Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/conf/EG2012/stars/053-074}
}
@inproceedings{
:10.2312/conf/EG2012/stars/075-094,
booktitle = {
Eurographics 2012 - State of the Art Reports},
editor = {
Marie-Paule Cani and Fabio Ganovelli
}, title = {{
Illustrative Flow Visualization: State of the Art, Trends and Challenges}},
author = {
Brambilla, Andrea
and
Carnecky, Robert
and
Peikert, Ronald
and
Viola, Ivan
and
Hauser, Helwig
}, year = {
2012},
publisher = {
The Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/conf/EG2012/stars/075-094}
}
@inproceedings{
:10.2312/conf/EG2012/stars/029-051,
booktitle = {
Eurographics 2012 - State of the Art Reports},
editor = {
Marie-Paule Cani and Fabio Ganovelli
}, title = {{
Symmetry in 3D Geometry: Extraction and Applications}},
author = {
Mitra, Niloy J.
and
Pauly, Mark
and
Wand, Michael
and
Ceylan, Duygu
}, year = {
2012},
publisher = {
The Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/conf/EG2012/stars/029-051}
}
@inproceedings{
:10.2312/conf/EG2012/stars/159-182,
booktitle = {
Eurographics 2012 - State of the Art Reports},
editor = {
Marie-Paule Cani and Fabio Ganovelli
}, title = {{
Quad Meshing}},
author = {
Bommes, David
and
Lévy, Bruno
and
Pietroni, Nico
and
Puppo, Enrico
and
Silva, Claudio
and
Tarini, Marco
and
Zorin, Denis
}, year = {
2012},
publisher = {
The Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/conf/EG2012/stars/159-182}
}
@inproceedings{
:10.2312/conf/EG2012/stars/135-157,
booktitle = {
Eurographics 2012 - State of the Art Reports},
editor = {
Marie-Paule Cani and Fabio Ganovelli
}, title = {{
Perceptual Metrics for Static and Dynamic Triangle Meshes}},
author = {
Corsini, Massimiliano
and
Larabi, Chaker
and
Lavoué, Guillaume
and
Petrík, Oldrich
and
Vása, Libor
and
Wang, Kai
}, year = {
2012},
publisher = {
The Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/conf/EG2012/stars/135-157}
}
@inproceedings{
:10.2312/conf/EG2012/stars/095-134,
booktitle = {
Eurographics 2012 - State of the Art Reports},
editor = {
Marie-Paule Cani and Fabio Ganovelli
}, title = {{
Interactive Simulation of Rigid Body Dynamics in Computer Graphics}},
author = {
Bender, Jan
and
Erleben, Kenny
and
Trinkle, Jeff
and
Coumans, Erwin
}, year = {
2012},
publisher = {
The Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/conf/EG2012/stars/095-134}
}
@inproceedings{
:10.2312/conf/EG2012/stars/183-204,
booktitle = {
Eurographics 2012 - State of the Art Reports},
editor = {
Marie-Paule Cani and Fabio Ganovelli
}, title = {{
A Facial Rigging Survey}},
author = {
Orvalho, Verónica
and
Bastos, Pedro
and
Parke, Frederic
and
Oliveira, Bruno
and
Alvarez, Xenxo
}, year = {
2012},
publisher = {
The Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/conf/EG2012/stars/183-204}
}

Browse

Recent Submissions

Now showing 1 - 8 of 8
  • Item
    A Survey of Urban Reconstruction
    (The Eurographics Association, 2012) Musialski, Przemyslaw; Wonka, Peter; Aliaga, Daniel G.; Wimmer, Michael; Gool, Luc van; Purgathofer, Werner; Marie-Paule Cani and Fabio Ganovelli
    This paper provides a comprehensive overview of urban reconstruction. While there exists a considerable body of literature, this topic is still under very active research. The work reviewed in this survey stems from the following three research communities: computer graphics, computer vision, and photogrammetry and remote sensing. Our goal is to provide a survey that will help researchers to better position their own work in the context of existing solutions, and to help newcomers and practitioners in computer graphics to quickly gain an overview of this vast field. Further, we would like to bring the mentioned research communities to even more interdisciplinary work, since the reconstruction problem itself is by far not solved.
  • Item
    Interactive Volume Rendering with Volumetric Illumination
    (The Eurographics Association, 2012) Jönsson, Daniel; Sundén, Erik; Ynnerman, Anders; Ropinski, Timo; Marie-Paule Cani and Fabio Ganovelli
    Interactive volume rendering in its standard formulation has become an increasingly important tool in many application domains. In recent years several advanced volumetric illumination techniques to be used in interactive scenarios have been proposed. These techniques claim to have perceptual benefits as well as being capable of producing more realistic volume rendered images. Naturally, they cover a wide spectrum of illumination effects, including varying shadowing and scattering effects. In this article, we review and classify the existing techniques for advanced volumetric illumination. The classification will be conducted based on their technical realization, their performance behavior as well as their perceptual capabilities. Based on the limitations revealed in this review, we will define future challenges in the area of interactive advanced volumetric illumination.
  • Item
    Illustrative Flow Visualization: State of the Art, Trends and Challenges
    (The Eurographics Association, 2012) Brambilla, Andrea; Carnecky, Robert; Peikert, Ronald; Viola, Ivan; Hauser, Helwig; Marie-Paule Cani and Fabio Ganovelli
    Flow visualization is a well established branch of scientific visualization and it currently represents an invaluable resource to many fields, like automotive design, meteorology and medical imaging. Thanks to the capabilities of modern hardware, flow datasets are increasing in size and complexity, and traditional flow visualization techniques need to be updated and improved in order to deal with the upcoming challenges. A fairly recent trend to enhance the expressiveness of scientific visualization is to produce depictions of physical phenomena taking inspiration from traditional handcrafted illustrations: this approach is known as illustrative visualization, and it is getting a foothold in flow visualization as well. In this state of the art report we give an overview of the existing illustrative techniques for flow visualization, we highlight which problems have been solved and which issues still need further investigation, and, finally, we provide remarks and insights on the current trends in illustrative flow visualization.
  • Item
    Symmetry in 3D Geometry: Extraction and Applications
    (The Eurographics Association, 2012) Mitra, Niloy J.; Pauly, Mark; Wand, Michael; Ceylan, Duygu; Marie-Paule Cani and Fabio Ganovelli
    The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find and extract geometric symmetries and exploit such high-level structural information for a wide variety of geometry processing tasks. This report surveys and classifies recent developments in symmetry detection. We focus on elucidating the similarities and differences between existing methods to gain a better understanding of a fundamental problem in digital geometry processing and shape understanding in general. We discuss a variety of applications in computer graphics and geometry that benefit from symmetry information for more effective processing. An analysis of the strengths and limitations of existing algorithms highlights the plenitude of opportunities for future research both in terms of theory and applications.
  • Item
    Quad Meshing
    (The Eurographics Association, 2012) Bommes, David; Lévy, Bruno; Pietroni, Nico; Puppo, Enrico; Silva, Claudio; Tarini, Marco; Zorin, Denis; Marie-Paule Cani and Fabio Ganovelli
    Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this State of the Art Report, we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrization, and remeshing.
  • Item
    Perceptual Metrics for Static and Dynamic Triangle Meshes
    (The Eurographics Association, 2012) Corsini, Massimiliano; Larabi, Chaker; Lavoué, Guillaume; Petrík, Oldrich; Vása, Libor; Wang, Kai; Marie-Paule Cani and Fabio Ganovelli
    Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the objective is to make the change in appearance negligible, or as small as possible, given some other constraints. Measuring the amount of distortion requires taking into account the final purpose of the data. In many applications, the final consumer of the data is a human observer, and therefore the perceptibility of the introduced appearance change by a human observer should be the criterion that is taken into account when designing and configuring the processing algorithms. In this review, we discuss the existing comparison metrics for static and dynamic (animated) triangle meshes. We describe the concepts used in perception-oriented metrics used for 2D image comparison, and we show how these concepts are employed in existing 3D mesh metrics. We describe the character of subjective data used for evaluation of mesh metrics and provide comparison results identifying the advantages and drawbacks of each method. Finally, we also discuss employing the perception-correlated metrics in perception-oriented mesh processing algorithms.
  • Item
    Interactive Simulation of Rigid Body Dynamics in Computer Graphics
    (The Eurographics Association, 2012) Bender, Jan; Erleben, Kenny; Trinkle, Jeff; Coumans, Erwin; Marie-Paule Cani and Fabio Ganovelli
    Interactive rigid body simulation is an important part of many modern computer tools. No authoring tool nor a game engine can do without. The high performance computer tools open up new possibilities for changing how designers, engineers, modelers and animators work with their design problems. This paper is a self contained state-of-the-art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which has evolved and matured over the past 20 years. The paper covers applications and the usage of interactive rigid body simulation. Besides the mathematical and theoretical details that this paper communicates in a pedagogical manner the paper surveys common practice and reflects on applications of interactive rigid body simulation. The grand merger of interactive and off-line simulation methods is imminent, multi-core is everyman s property. These observations pose future challenges for research which we reflect on. In perspective several avenues for possible future work is touched upon such as more descriptive models and contact point generation problems. This paper is not only a stake in the sand on what has been done, it also seeks to give newcomers practical hands on advices and reflections that can give experienced researchers afterthought for the future.
  • Item
    A Facial Rigging Survey
    (The Eurographics Association, 2012) Orvalho, Verónica; Bastos, Pedro; Parke, Frederic; Oliveira, Bruno; Alvarez, Xenxo; Marie-Paule Cani and Fabio Ganovelli
    Rigging is the process of setting up a group of controls to operate a 3D model, analogous to the strings of a puppet. It plays a fundamental role in the animation process as it eases the manipulation and editing of expressions, but rigging can be very laborious and cumbersome for an artist. This difficulty arises from the lack of a standard definition of what is a rig and the multitude approaches on how to setup a face. This survey presents a critical review on the fundamentals of rigging, with an outlook of the different techniques, their uses and problems. It describes the main problems that appear when preparing a character for animation. This paper also gives an overview of the role and relationship between the rigger and the animator. Continues with an exhaustive analysis of the published literature and previous work, centered on the facial rigging pipeline. Finally, the survey discusses future directions of facial rigging.