Browsing STARs by Title
Now showing items 5-7 of 7
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Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
(The Eurographics Association, 2009)Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural ) and allow interaction with the ... -
State of the Art in Example-based Texture Synthesis
(The Eurographics Association, 2009)Recent years have witnessed significant progress in example-based texture synthesis algorithms. Given an example texture, these methods produce a larger texture that is tailored to the user s needs. In this state-of-the-art ... -
Time-of-Flight Sensors in Computer Graphics
(The Eurographics Association, 2009)A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by ...