Recent Submissions

  • Time-of-Flight Sensors in Computer Graphics 

    Kolb, Andreas; Barth, Erhardt; Koch, Reinhard; Larsen, Rasmus (The Eurographics Association, 2009)
    A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by ...
  • Over Two Decades of Integration-Based, Geometric Flow Visualization 

    McLoughlin, Tony; Laramee, Robert S.; Peikert, Ronald; Post, Frits H.; Chen, Min (The Eurographics Association, 2009)
    Flow visualization is a fascinating sub-branch of scientific visualization. With ever increasing computing power, it is possible to process ever more complex fluid simulations. However, a gap between data set sizes and our ...
  • State of the Art in Example-based Texture Synthesis 

    Wie, Li-Yi; Lefebvre, Sylvain; Kwatra, Vivek; Turk, Greg (The Eurographics Association, 2009)
    Recent years have witnessed significant progress in example-based texture synthesis algorithms. Given an example texture, these methods produce a larger texture that is tailored to the user s needs. In this state-of-the-art ...
  • High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content 

    Banterle, Francesco; Debattista, Kurt; Artusi, Alessandro; Pattanaik, Sumanta; Myszkowski, Karol; Ledda, Patrick; Bloj, Marina; Chalmers, Alan (The Eurographics Association, 2009)
    In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR) content for the generation of HDR images due to the growing popularity ...
  • Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control 

    Welbergen, H. van; Basten, B. J. H. van; Egges, A.; Ruttkay, Zs.; Overmars, M. H. (The Eurographics Association, 2009)
    Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural ) and allow interaction with the ...
  • Modeling the Appearance and Behavior of Urban Spaces 

    Vanegas, Carlos A.; Aliaga, Daniel G.; Wonka, Peter; Müller, Pascal; Waddell, Paul; Watson, Benjamin (The Eurographics Association, 2009)
    Urban spaces consist of a complex collection of buildings, parcels, blocks and neighborhoods interconnected by streets. Accurately modeling both the appearance and the behavior of dense urban spaces is a significant ...
  • Preface and Table of Contents 

    - (The Eurographics Association, 2009)
    Preface and Table of Contents