Now showing items 5-7 of 7

    • Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control 

      Welbergen, H. van; Basten, B. J. H. van; Egges, A.; Ruttkay, Zs.; Overmars, M. H. (The Eurographics Association, 2009)
      Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural ) and allow interaction with the ...
    • State of the Art in Example-based Texture Synthesis 

      Wie, Li-Yi; Lefebvre, Sylvain; Kwatra, Vivek; Turk, Greg (The Eurographics Association, 2009)
      Recent years have witnessed significant progress in example-based texture synthesis algorithms. Given an example texture, these methods produce a larger texture that is tailored to the user s needs. In this state-of-the-art ...
    • Time-of-Flight Sensors in Computer Graphics 

      Kolb, Andreas; Barth, Erhardt; Koch, Reinhard; Larsen, Rasmus (The Eurographics Association, 2009)
      A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by ...