Now showing items 1-9 of 9

    • The CyberAnthill: A Computational Sculpture 

      Raskob, Evan (The Eurographics Association, 2019)
      The CyberAnthill is both a generative sculpture and a Live Computational Sculpting (LCS) system that uses a 3D printer and custom software to build plastic sculptures out of layered cellular automata. As the title alludes ...
    • SURFACE: Xbox Controlled Hot-wire Foam Cutter 

      Hong, Freddie Taewoo (The Eurographics Association, 2019)
      This artwork is a 3-axis sculpting instrument controlled by an Xbox controller, which allows anyone to intuitively apply one's creativity in a real-time flow without the aid of pre-drawn digital geometry. Surface runs ...
    • Artistic Sketching for Expressive Coding 

      Fourquet, Elodie (The Eurographics Association, 2019)
      This experiential paper describes using computer graphics and animation to motivate students taking their first programming course. An artistic context encourages students to create expressive images and animations. Their ...
    • Wandering Without Wondering 

      Williams, Peter J.; Wong, Sala (The Eurographics Association, 2019)
      Wandering Without Wondering is a hybrid-media installation distilling and chronicling artists Sala Wong and Peter Williams' collaborative walking practice. The project uses various digital technologies to augment human ...
    • Visual Communication with Successive Reading of Public and Secret Information by Generating Dual-Layer Images 

      Hammoudi, Karim; Benhabiles, Halim; Melkemi, Mahmoud; Kadapanatham, Shashank Rao (The Eurographics Association, 2019)
      In visual communication, visual cryptography is a technique that permits to share secret information through a two-step process. In a common processing scheme, two key images (ciphered images) are generated from a binary ...
    • Sketch-Based Modeling of Parametric Shapes 

      Wailly, Bastien; Bousseau, Adrien (The Eurographics Association, 2019)
      We demonstrate a sketch-based modeling system running on a multi-touch pen tablet. Our system takes inspiration from the work of Nishida et al. [NGDGA*16], who proposed to use deep convolutional networks to interpret ...
    • Emergence in the Expressive Machine 

      Dekker, Laura (The Eurographics Association, 2019)
      The ''Expressive Machine'' is a series of interactive artworks which explore a machine's-eye view of the world. The machine- an assemblage of hardware and software-provokes sensual interaction with viewer-participants, ...
    • Mutator VR: Vortex Artwork and Science Pedagogy Adaptations 

      Putnam, Lance; Todd, Stephen; Latham, William; Williams, Duncan (The Eurographics Association, 2019)
      We present our virtual reality artwork Mutator VR: Vortex that immerses the viewer in procedurally-generated alien environments inhabited by interactive ''mutoid'' agents. The artwork was adapted into two science pedagogy ...
    • Transhuman Expression - Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice 

      Grayver, Liat; Volpe, Gualtiero (The Eurographics Association, 2019)
      Transhuman Expression is an interactive room installation created by Liat Grayver in collaboration with the EU-H2020-ICT project weDRAW in the context of a Vertigo STARTS residency at the Casa Paganini - InfoMus reseach ...