Now showing items 1-7 of 7

    • Pacific Graphics 2017 - Short Papers: Frontmatter 

      Barbic, Jernej; Lin, Wen-Chieh; Sorkine-Hornung, Olga (Eurographics Association, 2017)
    • Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System 

      Kim, Jaedong; Seo, Hyunggoog; Cha, Seunghoon; Noh, Junyong (The Eurographics Association, 2017)
      When a person is located between a display and a projector in operation, a shadow is cast on the display. The shadow on a display may eliminate important visual information and therefore adversely affects the viewing ...
    • Robust Gas Condensation Simulation with SPH based on Heat Transfer 

      Zhang, Taiyou; Shi, Jiajun; Wang, Changbo; Qin, Hong; Li, Chen (The Eurographics Association, 2017)
      Most simulation of natural phenomena in graphics are physically based, oftentimes involving heat transfer, phase transition, environmental constraints, and/or a combination of the above. At the numerical level, the ...
    • Adaptive Measurement of Anisotropic Material Appearance 

      Vávra, Radomir; Filip, Jiri (The Eurographics Association, 2017)
      We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...
    • Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing 

      Kikuchi, Takazumi; Endo, Yuki; Kanamori, Yoshihiro; Hashimoto, Taisuke; Mitani, Jun (The Eurographics Association, 2017)
      Human parsing is a fundamental task to estimate semantic parts in a human image such as face, arm, leg, hat, and dress. Recent deep-learning based methods have achieved significant improvements, but collecting training ...
    • Computing Restricted Voronoi Diagram on Graphics Hardware 

      Han, Jiawei; Yan, Dongming; Wang, Lili; Zhao, Qinping (The Eurographics Association, 2017)
      The 3D restricted Voronoi diagram (RVD), defined as the intersection of the 3D Voronoi diagram of a pointset with a mesh surface, has many applications in geometry processing. There exist several CPU algorithms for computing ...
    • Robust Edge-Preserved Surface Mesh Polycube Deformation 

      Zhao, Hui; Lei, Na; Li, Xuan; Zeng, Peng; Xu, Ke; Gu, Xianfeng (The Eurographics Association, 2017)
      The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into ...