Now showing items 1-11 of 11

    • Implicit Mesh Generation using Volumetric Subdivision 

      Altenhofen, Christian; Schuwirth, Felix; Stork, André; Fellner, Dieter W. (The Eurographics Association, 2017)
      In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Volumetric ...
    • Approximate Air-Fluid Interactions for SPH 

      Gissler, Christoph; Band, Stefan; Peer, Andreas; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2017)
      Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ...
    • Real-time Landscape-size Convective Clouds Simulation and Rendering 

      Goswami, Prashant; Neyret, Fabrice (The Eurographics Association, 2017)
      This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ...
    • Moving Least Squares Boundaries for SPH Fluids 

      Band, Stefan; Gissler, Christoph; Teschner, Matthias (The Eurographics Association, 2017)
      The paper shows that the SPH boundary handling of Akinci et al. [AIA 12] suffers from perceivable issues in planar regions due to deviations in the computed boundary normals and due to erroneous oscillations in the distance ...
    • A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions 

      Andersen, Michael; Niebe, Sarah; Erleben, Kenny (The Eurographics Association, 2017)
      We address the task of computing solutions for a separating fluid-solid wall boundary condition model. We present an embarrassingly parallel, easy to implement, fluid LCP solver.We are able to use greater domain sizes than ...
    • Unified Simulation of Rigid and Flexible Bodies Using Position Based Dynamics 

      Frâncu, Mihai; Moldoveanu, Florica (The Eurographics Association, 2017)
      In this paper we present a new position based approach for simulating rigid and flexible bodies with two-way coupling. This is achieved by expressing all the dynamics as constraints and running them in the same solver. Our ...
    • VRIPHYS 2017: Frontmatter 

      Jaillet, Fabrice; Zara, Florence (Eurographics Association, 2017)
    • See-through Visualisation for Training and Assessing Unsighted Physical Examinations 

      Granados, Alejandro; Perhac, Jan; Rosby, Lucy Victoria; Lee, Yee Mun; Tan, Glenn Wei Leong; Tan, Tai Chi; Higham, Jenny; Thalmann, Nadia; Low-Beer, Naomi; Bello, Fernando (The Eurographics Association, 2017)
      Objective: Motivated by the limitations of being unable to provide feedback and adequately assess technical skills whilst training unsighted physical examinations, such as Digital Rectal Examinations (DRE), we present a ...
    • Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms 

      Kenwright, Ben (The Eurographics Association, 2017)
      This paper presents a Differential Evolutionary (DE) algorithm for solving multi-objective kinematic problems (e.g., end-effector locations, centre-of-mass and comfort factors). Inverse kinematic problems in the context ...
    • Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects 

      Gouis, Benoît Le; Marchal, Maud; Lécuyer, Anatole; Arnaldi, Bruno (The Eurographics Association, 2017)
      Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel ...
    • Kernel Projection of Latent Structures Regression for Facial Animation Retargeting 

      Ouzounis, Christos; Kilias, Alex; Mousas, Christos (The Eurographics Association, 2017)
      Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ...