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Now showing items 31-40 of 116
Deep Learning for Shape Analysis
(The Eurographics Association, 2016)
The past decade in computer vision research has witnessed the re-emergence of deep learning, and in particular convolutional neural network (CNN) techniques, allowing to learn powerful image feature representations from ...
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can quickly build ...
Multi-Focus Plenoptic Simulator and Lens Pattern Mixing for Dense Depth Map Estimation
(The Eurographics Association, 2016)
Light field cameras capture a scene's multi-directional light field with one image, allowing the estimation of depth. In this paper, we introduce a fully automatic method for depth estimation from a single plenoptic image ...
Acceptable System Latency for Gaze-Dependent Level of Detail Rendering
(The Eurographics Association, 2016)
Human visual system is unable to perceive all details in the entire field of view. High frequency features are noticeable only at a small angle of 1-2 degrees around the viewing direction. Therefore, it is a reasonable ...
Transferring and Animating a non T-pose Model to a T-pose Model
(The Eurographics Association, 2016)
Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton ...
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ...
Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
Motion Grammars for Character Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The behavioral structure of human movements is imposed by multiple sources, such as rules, regulations, choreography, habits, and emotion. Our goal is to identify the behavioral structure in a specific application domain ...
Character Contact Re-positioning Under Large Environment Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to ...
Efficient Voxel Marking for Hierarchical Volumetric Fusion
(The Eurographics Association, 2016)
When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for ...