Now showing items 1-20 of 27

    • Tutbury Castle : Recovering a period site 

      Inman, Laurence; Morris, Phil (The Eurographics Association, 2013)
      This paper proposes a method for virtual reconstruction of a ruin in three dimensions, using a number of sources. The case study that accompanies this paper shows an example of the virtual restoration of Tutbury castle in ...
    • Jerusalem's Holy Mount. On Palimpsestic Places in Situated and Sensory Media 

      Liestøl, Gunnar; Friedlander, Larry (The Eurographics Association, 2013)
      The aim of this simulation is to provide visitors to one of the world's most contested places with a rich experience of the ties that bind the Abrahamic religions together by means of mobile augmented reality. What would ...
    • One object many stories: Introducing ICT in museums and collections through digital storytelling 

      Ioannidis, Yannis; Raheb, Katerina El; Toli, Eleni; Boile, Maria; Katifori, Akrivi; Mazura, Margaretha (The Eurographics Association, 2013)
      This paper discusses issues related to digital storytelling and its use in Cultural Heritage institutions. It will demonstrate the usefulness and advantages of digital storytelling by providing concrete examples of adoption ...
    • Moving Beyond Mobile Tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection 

      Goins, Elizabeth; Branham, Erin; Egert, Christopher (The Eurographics Association, 2013)
      This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological ...
    • Fast Color Correction for Rapid Scanning in Uncontrolled Environment 

      Schenkel, Arnaud; Warzée, Nadine; Debeir, Olivier (The Eurographics Association, 2013)
      This work addresses the problem of colorizing correctly time-of-flight 3D scans performed during rapid scanning of a site in natural and uncontrolled lighting conditions. Contrarily to the usual approach correcting high ...
    • Automatic creation of bas-relieves from single images 

      Lorenzini, Cristian; Carrozzino, Marcello; Tecchia, Franco; Bergamasco, Massimo (The Eurographics Association, 2013)
      When we think to bas-relieves it is natural to compare them with sculptures, because they share some common properties such as techniques, materials and shapes. However, from a different perspective, bas-relieves have even ...
    • A serious game for 3D cultural heritage digital world 

      Groux-Leclet, Dominique; Caron, Guillaume; Anghour, Azziz; Mouaddib, El Mustapha (The Eurographics Association, 2013)
      The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. ...
    • Patterning Culture: Developing a system for the visual notation of greetings 

      Shortt, Marie Therese (The Eurographics Association, 2013)
      My research explores how the human interaction of greeting can be analysed through a digital graphic visualisation process to reveal nonverbal dimensions such as personal space, touch and other movement patterns. Previous ...
    • Living Heritage A living lab for digital content production focused on cultural heritage. 

      Felice, Giuliano De (The Eurographics Association, 2013)
      Only linking the most advanced technical solutions with creativity and innovative languages it is possible to realize communication products and strategies that can respect and boost the expressive potential of archaeology, ...
    • Digital exhibition as a bridge to the real collection 

      Miyamae, Chisako (The Eurographics Association, 2013)
      Three-dimensional (3D) measurement techniques are essential in digital archives of cultural heritage, and museums currently use various digital media content as interpretations of collections. Therefore, the author has ...
    • Immersive experience of current and ancient reconstructed cultural attractions 

      Webel, Sabine; Franke, Tobias; Keil, Jens; Olbrich, Manuel (The Eurographics Association, 2013)
      Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital ...
    • The Niobid Project: Digital Modeling and Restoration of a Complex Sculptural Group at Hadrian's Villa 

      Frischer, Bernard; Brennan, Matthew (The Eurographics Association, 2013)
      In Greek myth, Niobe was the queen of Thebes who displayed arrogance toward the goddess Leto and was punished by having to endure the death of her seven sons and seven daughters at the hands of Leto's children, Artemis and ...
    • Visualizing a scanned model for effective heritage interpretation 

      Ahn, Jaehong; Kong, Dal-Yong; Wohn, Kwang-Yun (The Eurographics Association, 2013)
      Scientific analysis of the scanned model can enhance interpretation of heritage. Visualization methods that use various rendering algorithm can reveal geometric features of the model clearly, which may not be recognized ...
    • Exploring Heritage through Time and Space: supporting community reflection on the highland clearances 

      McCaffery, John; Miller, Alan; Vermehren, Anna; Strickland, Keir; Lefley, Carolyn (The Eurographics Association, 2013)
      On the two hundredth anniversary of the Kildonan clearances, when people were forcibly removed from their homes, the Timespan Heritage centre has created a program of community centred work aimed at challenging pre conceptions ...
    • ArtifactVis2: Managing real-time archaeological data in immersive 3D environments 

      Smith, Neil; Knabb, Kyle; Defanti, Connor; Weber, Philip; Schulze, Jurgen; Prudhomme, Andrew; Kuester, Falko; Levy, Thomas; Defanti, Thomas (The Eurographics Association, 2013)
      In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a ...
    • NICH Natural Interaction in the Cultural Heritage domain: a preparatory study on cross-cultural natural gestures 

      Pescarin, Sofia; Pietroni, Eva; Wallergård, Mattias; Omar, Karim; Rescic, Leonardo; Rufa, Claudio (The Eurographics Association, 2013)
      Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go ...
    • V-embodiment for Cultural Heritage 

      Flynn, Bernadette (The Eurographics Association, 2013)
      The paper argues that there is a need to consider sentient engagement in the digital expressions of cultural heritage. Focusing on full body 'natural interaction' the presentation looks at strategies for a phenomenological ...
    • Mobile Cross Reality for On-Site Exploration of Cultural Heritage Reconstructions 

      Miller, Alan; Davies, Christopher (The Eurographics Association, 2013)
      Widespread adoption of smartphones and tablets has enabled people to multiplex their physical reality, where they engage in face-to-face social interaction, with Web-based social networks and apps, whilst emerging 3D Web ...
    • A Computer Simulation to Test the Buchner Thesis. The Relationship of the Ara Pacis and Meridian in the Campus Martius, Rome 

      Frischer, Bernard; Fillwalk, John (The Eurographics Association, 2013)
      3D modeling was first introduced into the fields of archaeology and art history in the early 1990s as a new form of illustration derived from the traditional paper-based plan, section, and elevation. In recent years, it ...
    • A War Torn Memory Palace: Animating narratives of remembrance 

      Kenderdine, Sarah; Mckenzie, Heidi (The Eurographics Association, 2013)
      ECLOUD WWI (2012) is a custom designed 9-metre by 3.5-metre interactive 3D projection environment and application developed by the Applied Laboratory for Interactive Visualization and Embodiment (ALIVE), City University ...