DH2013 - Track 2

Eurographics DL Repository

DH2013 - Track 2

 

Recent Submissions

  • Inman, Laurence; Morris, Phil (The Eurographics Association, 2013)
    This paper proposes a method for virtual reconstruction of a ruin in three dimensions, using a number of sources. The case study that accompanies this paper shows an example of the virtual restoration of Tutbury castle in ...
  • Liestøl, Gunnar; Friedlander, Larry (The Eurographics Association, 2013)
    The aim of this simulation is to provide visitors to one of the world's most contested places with a rich experience of the ties that bind the Abrahamic religions together by means of mobile augmented reality. What would ...
  • Goins, Elizabeth; Branham, Erin; Egert, Christopher (The Eurographics Association, 2013)
    This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological ...
  • Ioannidis, Yannis; Raheb, Katerina El; Toli, Eleni; Boile, Maria; Katifori, Akrivi; Mazura, Margaretha (The Eurographics Association, 2013)
    This paper discusses issues related to digital storytelling and its use in Cultural Heritage institutions. It will demonstrate the usefulness and advantages of digital storytelling by providing concrete examples of adoption ...
  • Schenkel, Arnaud; Warzée, Nadine; Debeir, Olivier (The Eurographics Association, 2013)
    This work addresses the problem of colorizing correctly time-of-flight 3D scans performed during rapid scanning of a site in natural and uncontrolled lighting conditions. Contrarily to the usual approach correcting high ...
  • Lorenzini, Cristian; Carrozzino, Marcello; Tecchia, Franco; Bergamasco, Massimo (The Eurographics Association, 2013)
    When we think to bas-relieves it is natural to compare them with sculptures, because they share some common properties such as techniques, materials and shapes. However, from a different perspective, bas-relieves have even ...
  • Groux-Leclet, Dominique; Caron, Guillaume; Anghour, Azziz; Mouaddib, El Mustapha (The Eurographics Association, 2013)
    The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. ...
  • Shortt, Marie Therese (The Eurographics Association, 2013)
    My research explores how the human interaction of greeting can be analysed through a digital graphic visualisation process to reveal nonverbal dimensions such as personal space, touch and other movement patterns. Previous ...
  • Miyamae, Chisako (The Eurographics Association, 2013)
    Three-dimensional (3D) measurement techniques are essential in digital archives of cultural heritage, and museums currently use various digital media content as interpretations of collections. Therefore, the author has ...
  • Webel, Sabine; Franke, Tobias; Keil, Jens; Olbrich, Manuel (The Eurographics Association, 2013)
    Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital ...
  • Felice, Giuliano De (The Eurographics Association, 2013)
    Only linking the most advanced technical solutions with creativity and innovative languages it is possible to realize communication products and strategies that can respect and boost the expressive potential of archaeology, ...
  • Frischer, Bernard; Brennan, Matthew (The Eurographics Association, 2013)
    In Greek myth, Niobe was the queen of Thebes who displayed arrogance toward the goddess Leto and was punished by having to endure the death of her seven sons and seven daughters at the hands of Leto's children, Artemis and ...
  • Ahn, Jaehong; Kong, Dal-Yong; Wohn, Kwang-Yun (The Eurographics Association, 2013)
    Scientific analysis of the scanned model can enhance interpretation of heritage. Visualization methods that use various rendering algorithm can reveal geometric features of the model clearly, which may not be recognized ...
  • McCaffery, John; Miller, Alan; Vermehren, Anna; Strickland, Keir; Lefley, Carolyn (The Eurographics Association, 2013)
    On the two hundredth anniversary of the Kildonan clearances, when people were forcibly removed from their homes, the Timespan Heritage centre has created a program of community centred work aimed at challenging pre conceptions ...
  • Smith, Neil; Knabb, Kyle; Defanti, Connor; Weber, Philip; Schulze, Jurgen; Prudhomme, Andrew; Kuester, Falko; Levy, Thomas; Defanti, Thomas (The Eurographics Association, 2013)
    In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a ...
  • Flynn, Bernadette (The Eurographics Association, 2013)
    The paper argues that there is a need to consider sentient engagement in the digital expressions of cultural heritage. Focusing on full body 'natural interaction' the presentation looks at strategies for a phenomenological ...
  • Pescarin, Sofia; Pietroni, Eva; Wallergård, Mattias; Omar, Karim; Rescic, Leonardo; Rufa, Claudio (The Eurographics Association, 2013)
    Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go ...
  • Miller, Alan; Davies, Christopher (The Eurographics Association, 2013)
    Widespread adoption of smartphones and tablets has enabled people to multiplex their physical reality, where they engage in face-to-face social interaction, with Web-based social networks and apps, whilst emerging 3D Web ...
  • Frischer, Bernard; Fillwalk, John (The Eurographics Association, 2013)
    3D modeling was first introduced into the fields of archaeology and art history in the early 1990s as a new form of illustration derived from the traditional paper-based plan, section, and elevation. In recent years, it ...
  • Ma, Nan; Laroche, Florent; Hervy, Benjamin; Kerouanton, Jean-Louis (The Eurographics Association, 2013)
    Thanks to rapid development of Virtual Reality technologies, the research is not only limited in military training and scientific visualization realm, it has been expanded into more multidisciplinary areas, such as education, ...

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