Now showing items 1-20 of 27

    • The Dream and the Cross: a 3D-referenced, web-based digital edition 

      Leoni, Chiara; Callieri, Marco; Dellepiane, Matteo; Turco, Roberto Rosselli Del; O'Donnel, Daniel; Scopigno, Roberto (The Eurographics Association, 2013)
      The Dream of the Rood is one of the earliest Christian poems in the corpus of Old English literature, and an example of the genre of dream poetry. While its complete text can be found in the 10th Century ''Vercelli Book'', ...
    • Seamless Texturing of Archaeological Data 

      Birsak, Michael; Musialski, Przemyslaw; Arikan, Murat; Wimmer, Michael (The Eurographics Association, 2013)
      In this paper we propose a framework for out-of-core real-time rendering of high-quality textured archaeological data-sets. Our input is a triangle mesh and a set of calibrated and registered photographs. Our system performs ...
    • Capturing of Contemporary Dance for preservation and presentation of choreographies in Online Scores 

      Kahn, Svenja; Keil, Jens; Müller, Benedikt; Ulrich, Bockholt (The Eurographics Association, 2013)
      In this paper, we present a generic and affordable approach for an automatized and markerless capturing of movements in dance, which was developed in the Motion Bank / The Forsythe Company project (www.motionbank.org). ...
    • An approach for precise 2D/3D semantic annotation of spatially-oriented images for in situ visualization applications 

      Manuel, Adeline; Gattet, Eloi; Luca, Livio De; Veron, Philippe (The Eurographics Association, 2013)
      Thanks to nowadays technologies, innovative tools afford to increase our knowledge of historic monuments, in the field of preservation and valuation of cultural heritage. These tools are aimed to help experts to create, ...
    • Immersive experience of current and ancient reconstructed cultural attractions 

      Webel, Sabine; Franke, Tobias; Keil, Jens; Olbrich, Manuel (The Eurographics Association, 2013)
      Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital ...
    • Fast Color Correction for Rapid Scanning in Uncontrolled Environment 

      Schenkel, Arnaud; Warzée, Nadine; Debeir, Olivier (The Eurographics Association, 2013)
      This work addresses the problem of colorizing correctly time-of-flight 3D scans performed during rapid scanning of a site in natural and uncontrolled lighting conditions. Contrarily to the usual approach correcting high ...
    • A serious game for 3D cultural heritage digital world 

      Groux-Leclet, Dominique; Caron, Guillaume; Anghour, Azziz; Mouaddib, El Mustapha (The Eurographics Association, 2013)
      The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. ...
    • Digital exhibition as a bridge to the real collection 

      Miyamae, Chisako (The Eurographics Association, 2013)
      Three-dimensional (3D) measurement techniques are essential in digital archives of cultural heritage, and museums currently use various digital media content as interpretations of collections. Therefore, the author has ...
    • Visualizing a scanned model for effective heritage interpretation 

      Ahn, Jaehong; Kong, Dal-Yong; Wohn, Kwang-Yun (The Eurographics Association, 2013)
      Scientific analysis of the scanned model can enhance interpretation of heritage. Visualization methods that use various rendering algorithm can reveal geometric features of the model clearly, which may not be recognized ...
    • Living Heritage A living lab for digital content production focused on cultural heritage. 

      Felice, Giuliano De (The Eurographics Association, 2013)
      Only linking the most advanced technical solutions with creativity and innovative languages it is possible to realize communication products and strategies that can respect and boost the expressive potential of archaeology, ...
    • Patterning Culture: Developing a system for the visual notation of greetings 

      Shortt, Marie Therese (The Eurographics Association, 2013)
      My research explores how the human interaction of greeting can be analysed through a digital graphic visualisation process to reveal nonverbal dimensions such as personal space, touch and other movement patterns. Previous ...
    • Automatic creation of bas-relieves from single images 

      Lorenzini, Cristian; Carrozzino, Marcello; Tecchia, Franco; Bergamasco, Massimo (The Eurographics Association, 2013)
      When we think to bas-relieves it is natural to compare them with sculptures, because they share some common properties such as techniques, materials and shapes. However, from a different perspective, bas-relieves have even ...
    • A User Study of the Singapore Memory Portal to Derive a Taxonomy for Content Organization 

      Srieedar, J.; Khoo, Christopher S.G. (The Eurographics Association, 2013)
      Many memory institutions have set up online portals to provide public access to their heritage collections. However, little is known about how such portal interfaces should be designed and how the content should be organized ...
    • Mobile Cross Reality for On-Site Exploration of Cultural Heritage Reconstructions 

      Miller, Alan; Davies, Christopher (The Eurographics Association, 2013)
      Widespread adoption of smartphones and tablets has enabled people to multiplex their physical reality, where they engage in face-to-face social interaction, with Web-based social networks and apps, whilst emerging 3D Web ...
    • Virtual Conservation and Interaction with our Cultural Heritage: Framework for multi-dimension model based interface 

      Ma, Nan; Laroche, Florent; Hervy, Benjamin; Kerouanton, Jean-Louis (The Eurographics Association, 2013)
      Thanks to rapid development of Virtual Reality technologies, the research is not only limited in military training and scientific visualization realm, it has been expanded into more multidisciplinary areas, such as education, ...
    • V-embodiment for Cultural Heritage 

      Flynn, Bernadette (The Eurographics Association, 2013)
      The paper argues that there is a need to consider sentient engagement in the digital expressions of cultural heritage. Focusing on full body 'natural interaction' the presentation looks at strategies for a phenomenological ...
    • A Computer Simulation to Test the Buchner Thesis. The Relationship of the Ara Pacis and Meridian in the Campus Martius, Rome 

      Frischer, Bernard; Fillwalk, John (The Eurographics Association, 2013)
      3D modeling was first introduced into the fields of archaeology and art history in the early 1990s as a new form of illustration derived from the traditional paper-based plan, section, and elevation. In recent years, it ...
    • An Interactive Visualization of the Past using a Situated Simulation Approach 

      Madsen, Jacob B.; Madsen, Claus B. (The Eurographics Association, 2013)
      This paper describes aspects of the development of an interactive installation for visualizing a 3D reconstruction of a historical church chapel in Kolding, Denmark. We focus on three aspects inherent to a mobile Augmented ...
    • One object many stories: Introducing ICT in museums and collections through digital storytelling 

      Ioannidis, Yannis; Raheb, Katerina El; Toli, Eleni; Boile, Maria; Katifori, Akrivi; Mazura, Margaretha (The Eurographics Association, 2013)
      This paper discusses issues related to digital storytelling and its use in Cultural Heritage institutions. It will demonstrate the usefulness and advantages of digital storytelling by providing concrete examples of adoption ...
    • Moving Beyond Mobile Tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection 

      Goins, Elizabeth; Branham, Erin; Egert, Christopher (The Eurographics Association, 2013)
      This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological ...