Now showing items 181-200 of 244

    • Saliency‐Preserving Slicing Optimization for Effective 3D Printing 

      Wang, Weiming; Chao, Haiyuan; Tong, Jing; Yang, Zhouwang; Tong, Xin; Li, Hang; Liu, Xiuping; Liu, Ligang (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present an adaptive slicing scheme for reducing the manufacturing time for 3D printing systems. Based on a new saliency‐based metric, our method optimizes the thicknesses of slicing layers to save printing time and ...
    • Sample Elimination for Generating Poisson Disk Sample Sets 

      Yuksel, Cem (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper we describe sample elimination for generating Poisson disk sample sets with a desired size. We introduce a greedy sample elimination algorithm that assigns a weight to each sample in a given set and eliminates ...
    • Sample‐Based Manifold Filtering for Interactive Global Illumination and Depth of Field 

      Bauszat, P.; Eisemann, M.; John, S.; Magnor, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global illumination noise in the presence of depth‐of‐field effects ...
    • Scalable Partitioning for Parallel Position Based Dynamics 

      Fratarcangeli, Marco; Pellacini, Fabio (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
    • Seamless, Static Multi‐Texturing of 3D Meshes 

      Pagés, R.; Berjón, D.; Morán, F.; García, N. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In the context of 3D reconstruction, we present a static multi‐texturing system yielding a seamless texture atlas calculated by combining the colour information from several photos from the same subject covering most of ...
    • Selective Degree Elevation for Multi-Sided Bézier Patches 

      Smith, Jason; Schaefer, Scott (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This paper presents a method to selectively elevate the degree of an S-Patch of arbitrary dimension. We consider not only S-Patches with 2D domains but 3D and higher-dimensional domains as well, of which volumetric cage ...
    • Self Tuning Texture Optimization 

      Kaspar, Alexandre; Neubert, Boris; Lischinski, Dani; Pauly, Mark; Kopf, Johannes (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ...
    • Semi‐Regular Triangle Remeshing: A Comprehensive Study 

      Payan, F.; Roudet, C.; Sauvage, B. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Semi‐regular triangle remeshing algorithms convert irregular surface meshes into semi‐regular ones. Especially in the field of computer graphics, semi‐regularity is an interesting property because it makes meshes highly ...
    • Separable Subsurface Scattering 

      Jimenez, Jorge; Zsolnai, Károly; Jarabo, Adrian; Freude, Christian; Auzinger, Thomas; Wu, Xian‐Chun; der Pahlen, Javier; Wimmer, Michael; Gutierrez, Diego (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we propose two real‐time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute. This makes them a practical option for real‐time ...
    • Shading Curves: Vector-Based Drawing With Explicit Gradient Control 

      Lieng, Henrik; Tasse, Flora; Kosinka, Jiří; Dodgson, Neil A. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      A challenge in vector graphics is to define primitives that offer flexible manipulation of colour gradients. We propose a new primitive, called a shading curve, that supports explicit and local gradient control. This is ...
    • Shape-from-Operator: Recovering Shapes from Intrinsic Operators 

      Boscaini, Davide; Eynard, Davide; Kourounis, Drosos; Bronstein, Michael M. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We formulate the problem of shape-from-operator (SfO), recovering an embedding of a mesh from intrinsic operators defined through the discrete metric (edge lengths). Particularly interesting instances of our SfO problem ...
    • Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication 

      Attene, Marco (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Modern 3D printing technologies and the upcoming mass‐customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D ...
    • A Shot at Visual Vulnerability Analysis 

      Kerzner, Ethan; Butler, Lee A.; Hansen, Charles; Meyer, Miriah (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Increasing the safety of vehicles is an important goal for vehicle manufacturers. These manufacturers often turn to simulations to understand how to improve a vehicle's design as real-world safety tests are expensive and ...
    • Skeleton based Vertex Connection Resampling for Bidirectional Path Tracing 

      Noël, Laurent; Biri, Venceslas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Bidirectional path tracing is known to perform poorly for the rendering of highly occluded scenes. Indeed, the connection strategy between light and eye subpaths does not take into account the visibility factor, presenting ...
    • Skeleton-Intrinsic Symmetrization of Shapes 

      Zheng, Qian; Hao, Zhuming; Huang, Hui; Xu, Kai; Zhang, Hao; Cohen-Or, Daniel; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Enhancing the self-symmetry of a shape is of fundamental aesthetic virtue. In this paper, we are interested in recovering the aesthetics of intrinsic reflection symmetries, where an asymmetric shape is symmetrized while ...
    • Small MultiPiles: Piling Time to Explore Temporal Patterns in Dynamic Networks 

      Bach, Benjamin; Henry-Riche, Nathalie; Dwyer, Tim; Madhyastha, Tara; Fekete, Jean-Daniel; Grabowski, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce MultiPiles, a visualization to explore time-series of dense, weighted networks. MultiPiles is based on the physical analogy of piling adjacency matrices, each one representing a single temporal snapshot. Common ...
    • SmartAnnotator: An Interactive Tool for Annotating Indoor RGBD Images 

      Wong, Yu-Shiang; Chu, Hung-Kuo; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      RGBD images with high quality annotations, both in the form of geometric (i.e., segmentation) and structural (i.e., how do the segments mutually relate in 3D) information, provide valuable priors for a diverse range of ...
    • Smooth Loops from Unconstrained Video 

      Sevilla-Lara, Laura; Wulff, Jonas; Sunkavalli, Kalyan; Shechtman, Eli (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Converting unconstrained video sequences into videos that loop seamlessly is an extremely challenging problem. In this work, we take the first steps towards automating this process by focusing on an important subclass of ...
    • Sparse Non-rigid Registration of 3D Shapes 

      Yang, Jingyu; Li, Ke; Li, Kun; Lai, Yu-Kun (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Non-rigid registration of 3D shapes is an essential task of increasing importance as commodity depth sensors become more widely available for scanning dynamic scenes. Non-rigid registration is much more challenging than ...
    • Specular Lobe‐Aware Filtering and Upsampling for Interactive Indirect Illumination 

      Tokuyoshi, Y. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Although geometry‐aware filtering and upsampling have often been used for interactive or real‐time rendering, they are unsuitable for glossy surfaces because shading results strongly depend on the bidirectional reflectance ...