Now showing items 88-107 of 244

    • Hallucinating Stereoscopy from a Single Image 

      Zeng, Qiong; Chen, Wenzheng; Wang, Huan; Tu, Changhe; Cohen-Or, Daniel; Lischinski, Dani; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
    • Hardware-Based Non-Photorealistic Rendering Using a Painting Robot 

      Lindemeier, Thomas; Metzner, Jens; Pollak, Lena; Deussen, Oliver (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input ...
    • Hierarchical Multiview Rigid Registration 

      Tang, Yizhi; Feng, Jieqing (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Registration is a key step in the 3D reconstruction of real-world objects. In this paper, we propose a hierarchical method for the rigid registration of multiple views. The multiview registration problem is solved via ...
    • High Reliefs from 3D Scenes 

      Arpa, Sami; Süsstrunk, Sabine; Hersch, Roger D. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct scene parts by preserving ...
    • High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing 

      Gastal, Eduardo S. L.; Oliveira, Manuel M. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a discrete-time mathematical formulation for applying recursive digital filters to non-uniformly sampled signals. Our solution presents several desirable features: it preserves the stability of the original ...
    • Homotopic Morphing of Planar Curves 

      Dym, Nadav; Shtengel, Anna; Lipman, Yaron (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This paper presents an algorithm for morphing between closed, planar piecewise-C1 curves. The morph is guaranteed to be a regular homotopy, meaning that pinching will not occur in the intermediate curves. The algorithm is ...
    • Hybrid Data Visualization Based on Depth Complexity Histogram Analysis 

      Lindholm, S.; Falk, M.; Sundén, E.; Bock, A.; Ynnerman, A.; Ropinski, T. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct ...
    • Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations 

      Reich, Andreas; Günther, Tobias; Grosch, Thorsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Progressive light transport simulations aspire a physically-based, consistent rendering to obtain visually appealing illumination effects, depth and realism. Thereby, the handling of large scenes is a difficult problem, ...
    • IlluminationCut 

      Bus, Norbert; Mustafa, Nabil H.; Biri, Venceslas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. ...
    • An Image Degradation Model for Depth-augmented Image Editing 

      Hennessey, James W.; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Images remain the most popular medium to capture our surroundings. Although significant advances have been made in developing image editing tools, the key challenge is to intelligently account for missing depth information. ...
    • Implicit Formulation for SPH-based Viscous Fluids 

      Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
    • Improved Half Vector Space Light Transport 

      Hanika, Johannes; Kaplanyan, Anton; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we present improvements to half vector space light transport (HSLT) [KHD14], which make this approach more practical, robust for difficult input geometry, and faster. Our first contribution is the computation ...
    • Improving Performance of Image Retrieval Based on Fuzzy Colour Histograms by Using Hybrid Colour Model and Genetic Algorithm 

      Ljubovic, V.; Supic, H. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      A hybrid colour model is a colour descriptor formed by combining channels from several different colour models. Although rarely used in computer graphics applications due to redundancy, hybrid colour models may be of ...
    • Improving Sampling-based Motion Control 

      Liu, Libin; Yin, KangKang; Guo, Baining (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation. Coupled ...
    • Interactive Dimensioning of Parametric Models 

      Kelly, Tom; Wonka, Peter; Müller, Pascal (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a solution for the dimensioning of parametric and procedural models. Dimensioning has long been a staple of technical drawings, and we present the first solution for interactive dimensioning: a dimension line ...
    • Interactive Disassembly Planning for Complex Objects 

      Kerbl, Bernhard; Kalkofen, Denis; Steinberger, Markus; Schmalstieg, Dieter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present an approach for the automatic generation, interactive exploration and real-time modification of disassembly procedures for complex, multipartite CAD data sets. In order to lift the performance barriers prohibiting ...
    • Interactive Fusion and Tracking For Multi-Modal Spatial Data Visualization 

      Elshehaly, Mai; Gracanin, Denis; Gad, Mohamed; Elmongui, Hicham G.; Matkovic, Kresimir (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Scientific data acquired through sensors which monitor natural phenomena, as well as simulation data that imitate time-identified events, have fueled the need for interactive techniques to successfully analyze and understand ...
    • Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings 

      Kim, Hyeon-Joong; Öztireli, A. Cengiz; Shin, Il-Kyu; Gross, Markus; Choi, Soo-Mi (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Synthesizing facial wrinkles has been tackled either by a long process of manual sculpting on 3D models, or using automatic methods that do not allow for user interaction or artistic expression. In this paper, we propose ...
    • Interactive Procedural Modelling of Coherent Waterfall Scenes 

      Emilien, Arnaud; Poulin, Pierre; Cani, Marie‐Paule; Vimont, Ulysse (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Combining procedural generation and user control is a fundamental challenge for the interactive design of natural scenery. This is particularly true for modelling complex waterfall scenes where, in addition to taking charge ...
    • Interactive Rigging with Intuitive Tools 

      Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco i; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Rigging is a core element in the process of bringing a 3D character to life. The rig defines and delimits the motions of the character and provides an interface for an animator with which to interact with the 3D character. ...