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Now showing items 81-89 of 89
Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users
(The Eurographics Association, 2020)
VRChat is one of social virtual reality platforms and getting popular. Pseudo physical contacts are used for communication in VRChat. We performed a questionnaire survey for VRChat users (N=341) in Japan to take statistics ...
Can Face Swapping Technology Facilitate Mental Imagery Training?
(The Eurographics Association, 2017)
In this research, we conducted a preliminary study to investigate the effectiveness of face swapping technology for mental imagery training. To confirm its effectiveness, we used transcranial magnetic stimulation for ...
Virtual Reality Training for Proper Recycling Behaviors
(The Eurographics Association, 2020)
We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, users play a recycling game in which they are awarded for proper recycling procedures. ...
A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation
(The Eurographics Association, 2020)
VR-based rehabilitation allows the creation of fully controlled environments that define training tasks specifically designed to target the individual needs of patients. VR-based rehabilitation systems can be integrated ...
Tactile Telepresence for Isolated Patients
(The Eurographics Association, 2020)
For isolated patients, for example COVID-19 patients in an intensive care unit, conventional televideo tools can provide a degree of visual telepresence, but at best approximate a ''through a window'' metaphor-visitors ...
Spatialized AR Polyrhythmic Metronome Using Bose Frames Eyewear
(The Eurographics Association, 2020)
Polyrhythms, combinations of contrasting but mathematically related rhythms, are challenging to play, even for skilled musicians. This project entails the development of an augmented reality metronome application with an ...
Contribution to Ownership and Agency When Controlling a Mobile Robot
(The Eurographics Association, 2018)
Out-of-body experience shows that body ownership can be built through illusory visual-tactile correlation when man observes avatar from its back.On the other hand, ownership and agency are usually thought to be negative ...
Demonstration of the 7-Handle Technique
(The Eurographics Association, 2014)
In this demonstration, we present how the 7-Handle manipulation technique makes it possible to manipulate 3D objects in virtual environments. This technique includes a set of seven points which are flexibly attached to an ...
VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications
(The Eurographics Association, 2018)
This demo features a virtual 3D car model based off a vehicle's data duplicate, an IoT-enabled Avacar. There are three embodiments including a desktop application (VirtualCar), Augmented Reality (VirtualCarAR), and Virtual ...