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Now showing items 11-20 of 184
Ground Navigation in 3D Scenes using Simple Body Motions
(The Eurographics Association, 2014)
With the growing interest in virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, ...
Remote Control System for Home Appliances using Spherical Image
(The Eurographics Association, 2014)
Spherical images contain full 360 visual information of recorded locations. By sharing such an image, it is possible to reproduce immersive sense of a remote location. This paper proposes a remote home appliances control ...
Rendering on Tiled Displays using Advanced Stream Caching
(The Eurographics Association, 2007)
To render complex scenes on tiled displays efficiently modifications to the Chromium framework have been proposed that lead to significant lower processor and memory load on the client and a very effective utilization of ...
Anatomy-Inspired Weight for Real-time Character Animation
(The Eurographics Association, 2016)
In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider ...
Effects of Interior Bezels of Tiled Large High-Resolution Displays on Saliency Prediction and Human Eye Movement Behavior
(The Eurographics Association, 2014)
We present the results of two studies to quantify the effects of bezels LHRDs on human eye movements and on saliency algorithm predictions. Subjects observe natural images on two different display systems, with and without ...
First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism)
(The Eurographics Association, 2020)
Digital/human encounter is explored through a suite of experiences that comprises common/room, an art installation that uses various modes of Extended Reality (XR) to support social engagement and generate connections with ...
Selecting Moving Targets in AR using Head Orientation
(The Eurographics Association, 2017)
Along with the spread of augmented reality (AR) using head-mounted display or smart glass, attempts have been made to present information by superimposing information on people and things. In general, people are always ...
Real-Time Marker Tracking with Microsoft Kinect
(The Eurographics Association, 2016)
In this document, we discuss a work-in-progress which will implement real-time marker tracking with the Microsoft Kinect. The Kinect uses an infrared depth sensor to capture 3D video, and retroreflective surfaces are not ...
3D Model Deformation in VR Using CUBE
(The Eurographics Association, 2017)
We propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI ...
Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy
(The Eurographics Association, 2020)
This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. ...