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dc.contributor.authorShinya, Mikioen_US
dc.contributor.authorDobashi, Yoshinorien_US
dc.contributor.authorShiraishi, Michioen_US
dc.contributor.authorKawashima, Motonobuen_US
dc.contributor.authorNishita, Tomoyukien_US
dc.contributor.editorEitan Grinspun and Bernd Bickel and Yoshinori Dobashien_US
dc.date.accessioned2016-10-11T05:20:39Z
dc.date.available2016-10-11T05:20:39Z
dc.date.issued2016
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13034
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13034
dc.description.abstractFast realistic rendering of objects in scattering media is still a challenging topic in computer graphics. In presence of participating media, a light beam is repeatedly scattered by media particles, changing direction and getting spread out. Explicitly evaluating this beam distribution would enable efficient simulation of multiple scattering events without involving costly stochastic methods. Narrow beam theory provides explicit equations that approximate light propagation in a narrow incident beam. Based on this theory, we propose a closed-form distribution function for scattered beams. We successfully apply it to the image synthesis of scenes in which scattering occurs, and show that our proposed estimation method is more accurate than those based on the Wentzel-Kramers-Brillouin (WKB) theory.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.titleMultiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributionsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersEfficient Rendering
dc.description.volume35
dc.description.number7
dc.identifier.doi10.1111/cgf.13034
dc.identifier.pages373-382


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