Now showing items 1-20 of 52

    • PG 2016: Frontmatter 

      Eitan Grinspun; Bernd Bickel; Yoshinori Dobashi (Eurographics Association, 2016)
    • Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements 

      Mura, Claudio; Mattausch, Oliver; Pajarola, Renato (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Reconstructing the as-built architectural shape of building interiors has emerged in recent years as an important and challenging research problem. An effective approach must be able to faithfully capture the architectural ...
    • Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling 

      Sbert, Mateu; Havran, Vlastimil; Szirmay-Kalos, Laszlo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We reexamine in this paper the variance for the Multiple Importance Sampling (MIS) estimator for multi-sample and onesample model. As a result of our analysis we can obtain the optimal estimator for the multi-sample model ...
    • Adaptive Bas-relief Generation from 3D Object under Illumination 

      Zhang, Yu-Wei; Zhang, Caiming; Wang, Wenping; Chen, Yanzhao (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Bas-relief is designed to provide 3D perception for the viewers under illumination. For the problem of bas-relief generation from 3D object, most existing methods ignore the influence of illumination on bas-relief appearance. ...
    • Spatial Matching of Animated Meshes 

      Seo, Hyewon; Cordier, Frederic (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ...
    • Re-Compositable Panoramic Selfie with Robust Multi-Frame Segmentation and Stitching 

      Li, Kai; Wang, Jue; Liu, Yebin; Xu, Li; Dai, Qionghai (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      It is a challenging task for ordinary users to capture selfies with a good scene composition, given the limited freedom to position the camera. Creative hardware (e.g., selfie sticks) and software (e.g., panoramic selfie ...
    • Facial Feature Exaggeration According to Social Psychology of Face Perception 

      Tian, Lihui; Xiao, Shuangjiu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a personality trait exaggeration system emphasizing the impression of human face in images, based on multi-level features learning and exaggeration. These features are called Personality Trait Model(PTM). Abstract ...
    • Efficient Modeling of Entangled Details for Natural Scenes 

      Guérin, Eric; Galin, Eric; Grosbellet, François; Peytavie, Adrien; Génevaux, Jean-David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes ...
    • Tracing Field-Coherent Quad Layouts 

      Pietroni, Nico; Puppo, Enrico; Marcias, Giorgio; Scopigno, Roberto; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Given a cross field over a triangulated surface we present a practical and robust method to compute a field aligned coarse quad layout over the surface. The method works directly on a triangle mesh without requiring any ...
    • Proxy-guided Image-based Rendering for Mobile Devices 

      Reinert, Bernhard; Kopf, Johannes; Ritschel, Tobias; Cuervo, Eduardo; Chu, David; Seidel, Hans-Peter (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based ...
    • Programmable Animation Texturing using Motion Stamps 

      Milliez, Antoine; Guay, Martin; Cani, Marie-Paule; Gross, Markus; Sumner, Robert W. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our ...
    • A Study On Designing Effective Introductory Materials for Information Visualization 

      Tanahashi, Yuzuru; Leaf, Nick; Ma, Kwan-Liu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Designing introductory materials is extremely important when developing new information visualization techniques. All users, regardless of their domain knowledge, first must learn how to interpret the visually encoded ...
    • Foveated Real-Time Ray Tracing for Head-Mounted Displays 

      Weier, Martin; Roth, Thorsten; Kruijff, Ernst; Hinkenjann, André; Pérard-Gayot, Arsène; Slusallek, Philipp; Li, Yongmin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Head-mounted displays with dense pixel arrays used for virtual reality applications require high frame rates and low latency rendering. This forms a challenging use case for any rendering approach. In addition to its ability ...
    • Pixel History Linear Models for Real-Time Temporal Filtering 

      Iglesias-Guitian, Jose A.; Moon, Bochang; Koniaris, Charalampos; Smolikowski, Eric; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel ...
    • Reduced Aggregate Scattering Operators for Path Tracing 

      Blumer, Adrian; Novák, Jan; Habel, Ralf; Nowrouzezahrai, Derek; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Aggregate scattering operators (ASOs) describe the overall scattering behavior of an asset (i.e., an object or volume, or collection thereof) accounting for all orders of its internal scattering. We propose a practical way ...
    • Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design 

      Zhang, Linling; Fenney, Simon; Escribano, Fernando (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Numerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving ...
    • An Interactive Design System of Free-Formed Bamboo-Copters 

      Nakamura, Morihiro; Koyama, Yuki; Sakamoto, Daisuke; Igarashi, Takeo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design freeformed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be fabricated ...
    • Physically Based Video Editing 

      Bazin, Jean-Charles; Plüss (Kuster), Claudia; Yu, Guo; Martin, Tobias; Jacobson, Alec; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, but complex motions might still lack physical ...
    • Feature-Aware Pixel Art Animation 

      Kuo, Ming-Hsun; Yang, Yong-Liang; Chu, Hung-Kuo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Pixel art is a modern digital art in which high resolution images are abstracted into low resolution pixelated outputs using concise outlines and reduced color palettes. Creating pixel art is a labor intensive and ...
    • Incremental Deformation Subspace Reconstruction 

      Mukherjee, Rajaditya; Wu, Xiaofeng; Wang, Huamin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Recalculating the subspace basis of a deformable body is a mandatory procedure for subspace simulation, after the body gets modified by interactive applications. However, using linear modal analysis to calculate the basis ...