35-Issue 7

Eurographics DL Repository

35-Issue 7


Matching and Interpolation
Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence
Qingan Yan, Long Yang, Chao Liang, Huajun Liu, Ruimin Hu, and Chunxia Xiao
An Eulerian Approach for Constructing a Map Between Surfaces With Different Topologies
Hangil Park, Youngjin Cho, Seungbae Bang, and Sung-Hee Lee
Spatial Matching of Animated Meshes
Hyewon Seo and Frederic Cordier
Retargeting 3D Objects and Scenes with a General Framework
Chun-Kai Huang, Yi-Ling Chen, I-Chao Shen, and Bing-Yu Chen
Planar Shape Interpolation Based On Teichmüller Mapping
Xianshun Nian and Falai Chen
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing
Ting-Hao Lin, Der-Lor Way, Zen-Chung Shih, Wen-Kai Tai, and Chin-Chen Chang
Programmable Animation Texturing using Motion Stamps
Antoine Milliez, Martin Guay, Marie-Paule Cani, Markus Gross, and Robert W. Sumner
Scale-aware Structure-Preserving Texture Filtering
Junho Jeon, Hyunjoon Lee, Henry Kang, and Seungyong Lee
Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design
Linling Zhang, Simon Fenney, and Fernando Escribano
Efficient Volumetric PolyCube-Map Construction
Xiao-Ming Fu, Chong-Yang Bai, and Yang Liu
Trip Synopsis: 60km in 60sec
Hui Huang, Dani Lischinski, Zhuming Hao, Minglun Gong, Marc Christie, and Daniel Cohen-Or
A Study On Designing Effective Introductory Materials for Information Visualization
Yuzuru Tanahashi, Nick Leaf, and Kwan-Liu Ma
Aesthetic Rating and Color Suggestion for Color Palettes
Naoki Kita and Kazunori Miyata
Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models
Luis Cardona and Suguru Saito
3D Body Shapes Estimation from Dressed-Human Silhouettes
Dan Song, Ruofeng Tong, Jian Chang, Xiaosong Yang, Min Tang, and Jian Jun Zhang
Piecewise Smooth Reconstruction of Normal Vector Field on Digital Data
David Coeurjolly, Marion Foare, Pierre Gueth, and Jacques-Olivier Lachaud
Incremental Deformation Subspace Reconstruction
Rajaditya Mukherjee, Xiaofeng Wu, and Huamin Wang
Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements
Claudio Mura, Oliver Mattausch, and Renato Pajarola
Image Processing
Appearance Harmonization for Single Image Shadow Removal
Li-Qian Ma, Jue Wang, Eli Shechtman, Kalyan Sunkavalli, and Shi-Min Hu
Anisotropic Superpixel Generation Based on Mahalanobis Distance
Yiqi Cai and Xiaohu Guo
Image Recoloring with Valence-Arousal Emotion Model
Hye-Rin Kim, Henry Kang, and In-Kwon Lee
Non-Local Sparse and Low-Rank Regularization for Structure-Preserving Image Smoothing
Lei Zhu, Chi-Wing Fu, Yueming Jin, Mingqiang Wei, Jing Qin, and Pheng-Ann Heng
Re-Compositable Panoramic Selfie with Robust Multi-Frame Segmentation and Stitching
Kai Li, Jue Wang, Yebin Liu, Li Xu, and Qionghai Dai
Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes
Marco Livesu, Alessandro Muntoni, Enrico Puppo, and Riccardo Scateni
Flow Curves: an Intuitive Interface for Coherent Scene Deformation
Loïc Ciccone, Martin Guay, and Robert W. Sumner
Efficient Modeling of Entangled Details for Natural Scenes
Eric Guérin, Eric Galin, François Grosbellet, Adrien Peytavie, and Jean-David Génevaux
Automatic Modeling of Urban Facades from Raw LiDAR Point Data
Jun Wang, Yabin Xu, Oussama Remil, Xingyu Xie, Nan Ye, and Mingqiang Wei
Ray Tracing/Appearance Capture
TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces
Peng Du, Yong-Jun Kim, and Sung Eui Yoon
Foveated Real-Time Ray Tracing for Head-Mounted Displays
Martin Weier, Thorsten Roth, Ernst Kruijff, André Hinkenjann, Arsène Pérard-Gayot, Philipp Slusallek, and Yongmin Li
Minimal Sampling for Effective Acquisition of Anisotropic BRDFs
Radomir Vávra and Jiri Filip
Adaptive Bas-relief Generation from 3D Object under Illumination
Yu-Wei Zhang, Caiming Zhang, Wenping Wang, and Yanzhao Chen
An Interactive Design System of Free-Formed Bamboo-Copters
Morihiro Nakamura, Yuki Koyama, Daisuke Sakamoto, and Takeo Igarashi
Direct Shape Optimization for Strengthening 3D Printable Objects
Yahan Zhou, Evangelos Kalogerakis, Rui Wang, and Ian R. Grosse
Anaglyph Caustics with Motion Parallax
Marcel Lancelle, Tobias Martin, Barbara Solenthaler, and Markus Gross
Efficient Rendering
Proxy-guided Image-based Rendering for Mobile Devices
Bernhard Reinert, Johannes Kopf, Tobias Ritschel, Eduardo Cuervo, David Chu, and Hans-Peter Seidel
Pixel History Linear Models for Real-Time Temporal Filtering
Jose A. Iglesias-Guitian, Bochang Moon, Charalampos Koniaris, Eric Smolikowski, and Kenny Mitchell
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions
Mikio Shinya, Yoshinori Dobashi, Michio Shiraishi, Motonobu Kawashima, and Tomoyuki Nishita
Merged Multiresolution Hierarchies for Shadow Map Compression
Leonardo Scandolo, Pablo Bauszat, and Elmar Eisemann
Images and Video
Facial Feature Exaggeration According to Social Psychology of Face Perception
Lihui Tian and Shuangjiu Xiao
Efficient Multi-image Correspondences for On-line Light Field Video Processing
Łukasz Dąbała, Matthias Ziegler, Piotr Didyk, Frederik Zilly, Joachim Keinert, Karol Myszkowski, Hans-Peter Seidel, Przemysław Rokita, and Tobias Ritschel
Feature-Aware Pixel Art Animation
Ming-Hsun Kuo, Yong-Liang Yang, and Hung-Kuo Chu
Physically Based Video Editing
Jean-Charles Bazin, Claudia Plüss (Kuster), Guo Yu, Tobias Martin, Alec Jacobson, and Markus Gross
Realistic Rendering
An Error Estimation Framework for Many-Light Rendering
Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, and Tomoyuki Nishita
Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
Sven Widmer, Dominik Wodniok, Daniel Thul, Stefan Guthe, and Michael Goesele
Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling
Mateu Sbert, Vlastimil Havran, and Laszlo Szirmay-Kalos
Reduced Aggregate Scattering Operators for Path Tracing
Adrian Blumer, Jan Novák, Ralf Habel, Derek Nowrouzezahrai, and Wojciech Jarosz
Progressive Compression of Arbitrary Textured Meshes
Florian Caillaud, Vincent Vidal, Florent Dupont, and Guillaume Lavoué
Tracing Field-Coherent Quad Layouts
Nico Pietroni, Enrico Puppo, Giorgio Marcias, Roberto Scopigno, and Paolo Cignoni
Visual Contrast Sensitivity and Discrimination for 3D Meshes and their Applications
Georges Nader, Kai Wang, Franck Hétroy-Wheeler, and Florent Dupont
Harmonic Functions for Rotational Symmetry Vector Fields
Zhongwei Shen, Xianzhong Fang, Xinguo Liu, Hujun Bao, and Jin Huang
A Multilevel SPH Solver with Unified Solid Boundary Handling
Tetsuya Takahashi and Ming C. Lin

Recent Submissions

  • Takahashi, Tetsuya; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We propose a geometric multilevel solver for efficiently solving linear systems arising from particle-based methods. To apply this method to particle systems, we construct the hierarchy, establish the correspondence between ...
  • Shen, Zhongwei; Fang, Xianzhong; Liu, Xinguo; Bao, Hujun; Huang, Jin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Representing rotational symmetry vector as a set of vectors is not suitable for design due to lacking of a consistent ordering for measurement. In this paper we introduce a spectral method to find rotation invariant harmonic ...
  • Nader, Georges; Wang, Kai; Hétroy-Wheeler, Franck; Dupont, Florent (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    In this paper, we first introduce an algorithm for estimating the visual contrast on a 3D mesh. We then perform a series of psychophysical experiments to study the effects of contrast sensitivity and contrast discrimination ...
  • Pietroni, Nico; Puppo, Enrico; Marcias, Giorgio; Scopigno, Roberto; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Given a cross field over a triangulated surface we present a practical and robust method to compute a field aligned coarse quad layout over the surface. The method works directly on a triangle mesh without requiring any ...
  • Caillaud, Florian; Vidal, Vincent; Dupont, Florent; Lavoué, Guillaume (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    In this paper, we present a progressive compression algorithm for textured surface meshes, which is able to handle polygonal non-manifold meshes as well as discontinuities in the texture mapping. Our method applies iterative ...
  • Blumer, Adrian; Novák, Jan; Habel, Ralf; Nowrouzezahrai, Derek; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Aggregate scattering operators (ASOs) describe the overall scattering behavior of an asset (i.e., an object or volume, or collection thereof) accounting for all orders of its internal scattering. We propose a practical way ...
  • Sbert, Mateu; Havran, Vlastimil; Szirmay-Kalos, Laszlo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We reexamine in this paper the variance for the Multiple Importance Sampling (MIS) estimator for multi-sample and onesample model. As a result of our analysis we can obtain the optimal estimator for the multi-sample model ...
  • Widmer, Sven; Wodniok, Dominik; Thul, Daniel; Guthe, Stefan; Goesele, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of the ...
  • Nabata, Kosuke; Iwasaki, Kei; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent years. ...
  • Bazin, Jean-Charles; Plüss (Kuster), Claudia; Yu, Guo; Martin, Tobias; Jacobson, Alec; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, but complex motions might still lack physical ...
  • Kuo, Ming-Hsun; Yang, Yong-Liang; Chu, Hung-Kuo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Pixel art is a modern digital art in which high resolution images are abstracted into low resolution pixelated outputs using concise outlines and reduced color palettes. Creating pixel art is a labor intensive and ...
  • Dąbała, Łukasz; Ziegler, Matthias; Didyk, Piotr; Zilly, Frederik; Keinert, Joachim; Myszkowski, Karol; Seidel, Hans-Peter; Rokita, Przemysław; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Light field videos express the entire visual information of an animated scene, but their shear size typically makes capture, processing and display an off-line process, i. e., time between initial capture and final display ...
  • Tian, Lihui; Xiao, Shuangjiu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We propose a personality trait exaggeration system emphasizing the impression of human face in images, based on multi-level features learning and exaggeration. These features are called Personality Trait Model(PTM). Abstract ...
  • Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Multiresolution Hierarchies (MH) and Directed Acyclic Graphs (DAG) are two recent approaches for the compression of highresolution shadow information. In this paper, we introduce Merged Multiresolution Hierarchies (MMH), ...
  • Shinya, Mikio; Dobashi, Yoshinori; Shiraishi, Michio; Kawashima, Motonobu; Nishita, Tomoyuki (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Fast realistic rendering of objects in scattering media is still a challenging topic in computer graphics. In presence of participating media, a light beam is repeatedly scattered by media particles, changing direction and ...
  • Iglesias-Guitian, Jose A.; Moon, Bochang; Koniaris, Charalampos; Smolikowski, Eric; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel ...
  • Reinert, Bernhard; Kopf, Johannes; Ritschel, Tobias; Cuervo, Eduardo; Chu, David; Seidel, Hans-Peter (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based ...
  • Lancelle, Marcel; Martin, Tobias; Solenthaler, Barbara; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    In this paper we present a method to model and simulate a lens such that its caustic reveals a stereoscopic 3D image when viewed through anaglyph glasses. By interpreting lens dispersion as stereoscopic disparity, our ...
  • Zhou, Yahan; Kalogerakis, Evangelos; Wang, Rui; Grosse, Ian R. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Recently there has been an increasing demand for software that can help designers create functional 3D objects with required physical strength. We introduce a generic and extensible method that directly optimizes a shape ...
  • Nakamura, Morihiro; Koyama, Yuki; Sakamoto, Daisuke; Igarashi, Takeo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design freeformed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be fabricated ...

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