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dc.contributor.authorYoon, Seung-Uken_US
dc.contributor.authorLim, Seong-Jaeen_US
dc.contributor.authorHwang, Bon-Wooen_US
dc.contributor.authorPark, Chang-Joonen_US
dc.contributor.authorChoi, Jin Sungen_US
dc.contributor.editorTony Huang and Arindam Deyen_US
dc.date.accessioned2017-11-21T15:42:11Z
dc.date.available2017-11-21T15:42:11Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-052-9
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171368
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171368
dc.description.abstractIn this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle irregular types of input textures of 3-D reconstructed face models using the proposed multi-projection texture generation technique. We automatically calculate exact pixel values of the frontal face region in the template texture map by finding correspondences between input and template 3-D models and textures, respectively. After matching tones of the frontal face region and the remaining parts, the final texture of a 3-D face model is successfully generated without manual editing or post-processing of textures.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectTexturing
dc.subjectMesh models
dc.subjectVirtual reality
dc.titleAutomatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applicationsen_US
dc.description.seriesinformationICAT-EGVE 2017 - Posters and Demos
dc.description.sectionheadersPosters A
dc.identifier.doi10.2312/egve.20171368
dc.identifier.pages9-10


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