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dc.contributor.authorPamos, Miguel Á.en_US
dc.contributor.authorSegura, Rafaelen_US
dc.contributor.editorIsabel Navazo and Gustavo Patowen_US
dc.date.accessioned2013-11-08T10:18:30Z
dc.date.available2013-11-08T10:18:30Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-92-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/CEIG/CEIG12/152-152en_US
dc.description.abstractIn this research, it's going to introduce the process we have applied by development an application intended to students of Physioteraphy Studies, The proccess is divided by three sub-process: scanning bones, processing models and developing the software application. As a result, we have found a useful and user friendly desktop application which increases the knowledge of the students about the course of General Anatomy of the University of Jaén.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTeaching Tool for Self-learning and Self-evaluation of Human Anatomy Using 3D Models of Human Bonesen_US
dc.description.seriesinformationSpanish Computer Graphics Conferenceen_US


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  • CEIG12
    ISBN 978-3-905673-92-0

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