Recent Submissions

  • Computer Graphics and Visual Computing (CGVC): Frontmatter 

    Peter Vangorp; Martin J. Turner (The Eurographics Association, 2022)
  • Augmented Reality for Safety Zones in Human-Robot Collaboration 

    Cogurcu, Yunus Emre; Douthwaite, James A.; Maddock, Steve (The Eurographics Association, 2022)
    Worker productivity in manufacturing could be increased by reducing the distance between robots and humans in human-robot collaboration (HRC). However, physical cages generally limit this interaction. We use Augmented ...
  • Towards Developing a Digital application for the Five Design-Sheets Methodology 

    Owen, Aron E.; Roberts, Jonathan C. (The Eurographics Association, 2022)
    The Five Design-Sheet Methodology is a sketching methodology that helps people ideate different designs; it has been used to develop computer interfaces, games and data visualisations. Traditionally, it is a paper-based ...
  • Building Augmented and Virtual Reality Experiences for Children with Visual Diversity 

    Navarro-Newball, Andres Adolfo; Galvis, Martín Vladimir Alonso Sierra; Martínez, Juan Carlos; Betancourt, Juan José; Ramirez, Katherine; Velasquez, Andrés; Quinto, Valeria; Restrepo, Gerardo; Castillo, Andrés Darío; Asprilla, Elizabeth; Portilla, Anita; Serrano, Laura Lucia; Rodríguez, Frank Alexander; Peñaloza, Eliana (The Eurographics Association, 2022)
    Currently, a binational network of universities carries out a collaborative project which seeks to promote inclusion and education in environmental issues for children. The so-called ''Colombia-Québec collaborative project'' ...
  • Developing Transitional Activities to Support Student Transition to University: Findings From a Qualitative Co-design Study With University Stakeholders 

    Threlfall, Danielle; Headleand, Christopher J.; Hicks, Kieran; Miller, Kirsty (The Eurographics Association, 2022)
    This study utilised a co-design approach to actively engage university stakeholders to explore the challenges of students through the transition to university. The feedback gathered from participants revealed that key ...
  • Real-time Indexing of Point Cloud Data During LiDAR Capture 

    Bormann, Pascal; Dorra, Tobias; Stahl, Bastian; Fellner, Dieter W. (The Eurographics Association, 2022)
    We introduce a software system that is capable of indexing point cloud data in real-time as it is being captured by a LiDAR (Light Detection and Ranging) sensor. Our system extends the popular MNO (modifiable nested octree) ...
  • Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics 

    Roberts, Jonathan C. (The Eurographics Association, 2022)
    We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a ...
  • Chladni Plate Visualisation 

    Dashti, Sarah; Prakash, Edmond; Navarro-Newball, Andres Adolfo; Hussain, Fiaz; Carroll, Fiona (The Eurographics Association, 2022)
    The creation of images made out of sound is an ancient discovery from many civilisations, called Cymatics. Cymatics can be referred to as the science of visualising audio frequencies through the Chladni plate. Over the ...
  • Extended Reality (XR) Immersive Visualisation: Identifying AI project member 'needs' in order to design for a more effective Low-Code Machine Learning Model Development experience 

    Wheeler, Richard; Carroll, Fiona (The Eurographics Association, 2022)
    With organisations making machine learning projects more of a priority, issues have been found regarding the presentation of these types of projects and in particular, in explaining how the models that are produced work, ...
  • Interactive Visualisation of the Food Content of a Human Stomach in MRI 

    Spann, Conor; Al-Maliki, Shatha; Boué, François; Lutton, Évelyne; Vidal, Franck P. (The Eurographics Association, 2022)
    Most medical imaging studies into human digestion focus on the organs themselves and neglect the content under digestion. Instead, analysing food inside digestive organs and any subsequent motion can provide valuable ...
  • Meshing of Spiny Neuronal Morphologies using Union Operators 

    Abdellah, Marwan; Cantero, Juan José García; Foni, Alessandro; Guerrero, Nadir Román; Boci, Elvis; Schürmann, Felix (The Eurographics Association, 2022)
    Neurons are characterized by thin and long interleaving arborizations in which creating accurate mesh models of their cellular membranes is challenging. While union operators are central for CAD/CAM modeling and computer ...
  • Semi-Sharp Subdivision Shading 

    Zhou, Jun; Boonstra, Jan; Kosinka, Jirí (The Eurographics Association, 2022)
    Subdivision is a method for generating a limit surface from a coarse mesh by recursively dividing its faces into several smaller faces. This process leads to smooth surfaces, but often suffers from shading artifacts near ...
  • Parallelizing Rendering on Devices with Multi-Core CPUs - Implementation Suggestion for Education 

    Porath, Ron (The Eurographics Association, 2022)
    It is a well-known fact that parallelizing rendering calculations in ray tracing programs is possible and useful in many use cases, because the calculation for each pixel is often independent of the calculation of other ...
  • Depth-aware Neural Style Transfer using Instance Normalization 

    Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2022)
    Neural Style Transfer (NST) is concerned with the artistic stylization of visual media. It can be described as the process of transferring the style of an artistic image onto an ordinary photograph. Recently, a number of ...
  • Development of a Node-Based Material Editor 

    Leiro, Luciano Suaya; Garrigó, Marc (The Eurographics Association, 2022)
    Materials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a ...
  • DriveRNN: Predicting Drivers' Attention with Deep Recurrent Networks 

    Lasheras-Hernandez, Blanca; Masia, Belen; Martin, Daniel (The Eurographics Association, 2022)
    Lately, the automotive industry has experienced a significant development led by the ambitious objective of creating an autonomous vehicle. This entails understanding driving behaviors in different environments, which ...
  • NeodiagVR: Virtual Reality Apgar test environment 

    Ferry, Lucas; Gimeno, Jesús; Estañ, Francisco Javier; Núñez, Francisco; Balaguer, Evelin; Fernández, Marcos; Portalés, Cristina (The Eurographics Association, 2022)
    Owing to the lack of accessibility of postpartum rooms nowadays, which are needed to teach the correct assessment of newborn health status to medical students, virtual reality and simulation are increasingly used for ...
  • Interactive Visualization of Historical Fabrics at Yarn Level using Sphere Tracing 

    Pérez-Aixendri, Manolo; Gimeno, Jesús; Portalés, Cristina; Casanova-Salas, Pablo (The Eurographics Association, 2022)
    In this paper we present preliminary results of a new approach for interactive visualization of historical fabrics at yarn level based on models using Signed Distance Functions. They are compared with the results of Virtual ...
  • Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno 

    Segura, Rafael J.; Rueda, Antonio J.; Ogáyar, Carlos J.; Fuertes, José M.; García-Fernández, Ángel L.; Lucena, Manuel J.; López, Alfonso; Moreno, Isabel; Molinos, Manuel (The Eurographics Association, 2022)
    En los últimos años las técnicas de aprendizaje profundo se han convertido en una poderosa alternativa a técnicas clásicas de aprendizaje automático orientadas a tareas de clasificación. Esta tecnología se ha aplicado con ...
  • Reusable Procedural Building Parts 

    Arangua, Alejandro; Patow, Gustavo; Besuievsky, Gonzalo (The Eurographics Association, 2022)
    With the increase in popularity of procedural urban modeling for film, TV, and interactive entertainment, an urgent need for editing tools to support procedural content creation has become apparent. In this paper, we present ...

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