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CLIKSA - An Application for Physics Education in Secondary School
(The Eurographics Association, 2014)
In this paper we present an application for teaching Physics courses in secondary education. It is a web application, based on HTML5 and on JavaScript. We rely on the graphical capabilities of this technology, including ...
Population Dynamics Visualization
(The Eurographics Association, 2012)
In this work we present a graphic, interactive system to validate population dynamics models through hypothesis (simulation results) and radiocarbon samples selection and process. The goal of the graphical tool is to allow ...
Real-time Inextensible Hair with Volume and Shape
(The Eurographics Association, 2015)
Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
Simulador de realidad virtual para la formación de operadores de grúa Torre
(The Eurographics Association, 2009)
La utilización de simuladores basados en realidad virtual proporciona una solución a los diferentes inconvenientes del entrenamiento de operadores de maquinaria pesada. Entre las ventajas aportadas al ámbito de formación, ...
Interactive Earthmoving Simulation in Real-time
(The Eurographics Association, 2009)
Virtual Reality simulators of heavy machinery are often used for training purposes. However, the complexity of terrain as a dynamical system makes the simulation of earthmoving machinery an specially challenging problem. ...
CEIG 2018: Frontmatter
(Eurographics Association, 2018)
Phase Space Data-Driven Simulation of Elastic Materials
(The Eurographics Association, 2016)
The use of data driven models in computer animation offers several benefits. We present an analysis of a regression model as a method to simulate cloth. In our approach, we generate data from a simple mass-spring system ...
Characterisation of Position Based Dynamics for Elastic Materials
(The Eurographics Association, 2016)
Position Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its ...
Procedural Location of Roads Using Desire Paths
(The Eurographics Association, 2019)
Procedural modelling of realistic environments that include elements derived from human activity can largely reduce production cost in animation, video-games and feature films. We address the problem of placing roads and ...
A Modular Authoring Tool for Atmospheric Cloud Modelling
(The Eurographics Association, 2022)
Modelling of atmospheric effects and, in particular, of clouds is a recurrent topic in computer graphics. Achieving realistic results poses a great challenge, and manual modelling of such complex structures is unfeasible ...