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Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects
(The Eurographics Association, 2009)
In spite of the impressive advancements achieved during the last years in the domain of interactive physically based simulation, the real-time animation of complex deformable objects still represents a challenge. In order ...
A Physically Based Deformation Model for Interactive Cartoon Animation
(The Eurographics Association, 2007)
We present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves ...
Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine
(The Eurographics Association, 2009)
In this paper, we address the problem of designing and implementing low-cost yet effective user interfaces for interactive computer games that heavily use physically-based animation. Due to the nature of a physics-driven ...
Corotated Finite Elements Made Fast and Stable
(The Eurographics Association, 2008)
Multigrid finite-element solvers using the corotational formulation of finite elements provide an attractive means for the simulation of deformable bodies exhibiting linear elastic response. The separation of rigid body ...
A Topology-based Animation Model for the Description of 2D Models with a Dynamic Structure
(The Eurographics Association, 2008)
This paper presents a model that describes the temporal evolution of 2D-topological structures to represent and control dynamic natural phenomena. As input, the user provides the system with a list of actions that gives a ...
Parallel Simulation of Inextensible Cloth
(The Eurographics Association, 2008)
This paper presents an efficient simulation method for parallel cloth simulation. The presented method uses an impulse-based approach for the simulation. Cloth simulation has many application areas like computer animation, ...
Efficient Updates of Bounding Sphere Hierarchies for Geometrically Deformable Models
(The Eurographics Association, 2006)
We present a new approach for efficient collision handling of meshless objects undergoing geometric deformation. The presented technique is based on bounding sphere hierarchies. We show that information of the geometric ...
An Application of Photo RealisticWater Surface Interaction Using Mixed Reality
(The Eurographics Association, 2009)
The Reality of Virtual Reality is affected by many research areas. Therefore, individual researches must be combined to achieve the extreme goal of Virtual Reality. In this paper, we present an application of the novel and ...
Simulating Almost Incompressible Deformable Objects
(The Eurographics Association, 2009)
We present a new method for simulating almost incompressible deformable objects. A tetrahedral model is used to represent and restore the volume during the simulation. A new constraint, which computes impulses in the ...
Audio Texture Synthesis for Complex Contact Interactions
(The Eurographics Association, 2008)
This paper presents a new synthesis approach for generating contact sounds for interactive simulations. To address complex contact sounds, surface texturing is introduced. Visual textures of objects in the environment are ...