Now showing items 1-20 of 161

    • 3D Mobility Learning and Regression of Articulated, Tracked Robotic Vehicles by Physics-based Optimization 

      Papadakis, Panagiotis; Pirri, Fiora (The Eurographics Association, 2012)
      Motion planning for robots operating on 3D rough terrain requires the synergy of various robotic capabilities, from sensing and perception to simulation, planning and prediction. In this paper, we focus on the higher level ...
    • 3D Sketch Recognition for Interaction in Virtual Environments 

      Rausch, Dominik; Assenmacher, Ingo; Kuhlen, Torsten (The Eurographics Association, 2010)
      We present a comprehensive 3D sketch recognition framework for interaction within Virtual Environments that allows to trigger commands by drawing symbols, which are recognized by a multi-level analysis. It proceeds in three ...
    • Accelerated Hierarchical Collision Detection for Simulation using CUDA 

      Jorgensen, Jimmy A.; Fugl, Andreas Rune; Petersen, Henrik Gordon (The Eurographics Association, 2010)
      In this article we present a GPU accelerated, hybrid, narrow phase collision detection algorithm for simulation purposes. The algorithm is based on hierarchical bounding volume tree structures of oriented bounding boxes ...
    • Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments 

      Knott, Thomas C.; Kuhlen, Torsten W. (The Eurographics Association, 2015)
      Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes. Here, the collision queries or the simulation of a complex deformable object are often performed asynchronously on a ...
    • Adding Physics to Animated Characters with Oriented Particles 

      Müller, Matthias; Chentanez, Nuttapong (The Eurographics Association, 2011)
      We present a method to enhance the realism of animated characters by adding physically based secondary motion to deformable parts such as cloth, skin or hair. To this end, we extend the oriented particles approach to ...
    • Animating Shapes at Arbitrary Resolution with Non-Uniform Stiffness 

      Nesme, Matthieu; Payan, Yohan; Faure, François (The Eurographics Association, 2006)
      We present a new method for physically animating deformable shapes using finite element models (FEM). Contrary to commonly used methods based on tetrahedra, our finite elements are the bounding voxels of a given shape at ...
    • An Application of Photo RealisticWater Surface Interaction Using Mixed Reality 

      Tawara, Takehiro; Ono, Kenji (The Eurographics Association, 2009)
      The Reality of Virtual Reality is affected by many research areas. Therefore, individual researches must be combined to achieve the extreme goal of Virtual Reality. In this paper, we present an application of the novel and ...
    • Approximate Air-Fluid Interactions for SPH 

      Gissler, Christoph; Band, Stefan; Peer, Andreas; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2017)
      Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ...
    • Area Preserving Strain Limiting 

      Han, Dongsoo (The Eurographics Association, 2015)
      In this paper we present a novel fast strain-limiting method that allows cloth to preserve its surface area efficiently. By preserving triangle area rather than edge length as other approaches do, this method does not ...
    • Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations 

      Courtecuisse, Hadrien; Allard, Jérémie; Duriez, Christian; Cotin, Stéphane (The Eurographics Association, 2010)
      In this paper, we present a set of methods to improve numerical solvers, as used in real-time non-linear deformable models based on implicit integration schemes. The proposed approach is particularly beneficial to simulate ...
    • Audio Texture Synthesis for Complex Contact Interactions 

      Picard, Cecile; Tsingos, Nicolas; Faure, Francois (The Eurographics Association, 2008)
      This paper presents a new synthesis approach for generating contact sounds for interactive simulations. To address complex contact sounds, surface texturing is introduced. Visual textures of objects in the environment are ...
    • Bézier Shell Finite Element for Interactive Surgical Simulation 

      Golembiovský, Tomá¹; Duriez, Christian (The Eurographics Association, 2012)
      There is a strong need, in surgical simulations, for physically based deformable model of thin or hollow structures. The use of shell theory allows to have a well-founded formulation resulting from continuum mechanics of ...
    • Boundary Handling and Adaptive Time-stepping for PCISPH 

      Ihmsen, Markus; Akinci, Nadir; Gissler, Marc; Teschner, Matthias (The Eurographics Association, 2010)
      We present a novel boundary handling scheme for incompressible fluids based on Smoothed Particle Hydrodynamics (SPH). In combination with the predictive-corrective incompressible SPH (PCISPH) method, the boundary handling ...
    • Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions 

      Tran, Công Tâm; Crespin, Benoît; Cerbelaud, Manuella; Videcoq, Arnaud (The Eurographics Association, 2015)
      Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of ...
    • Collision Detection between a Complex Solid and a Particle Cloud assisted by Programmable GPU 

      Jiménez, Juan J.; Ogáyar, Carlos J.; Segura, Rafael J.; Feito, Francisco R. (The Eurographics Association, 2006)
      In this work the problem of collision detection (CD) between a Complex Solid and a Particle cloud with autonomous movement is studied. In order to do this, some algorithms and data have been adapted to suit new extensions ...
    • Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact 

      Enzenhöfer, Andreas; Andrews, Sheldon; Teichmann, Marek; Kövecses, József (The Eurographics Association, 2018)
      The trade-off between accuracy and computational performance is one of the central conflicts in real-time multibody simulations, much of which can be attributed to the method used to solve the constrained multibody equations. ...
    • Connective Tissues Simulation on GPU 

      Bosman, Julien; Duriez, Christian; Cotin, Stéphane (The Eurographics Association, 2013)
      Recent work in the field of medical simulation have led to real advances in the mechanical simulation of organs. However, it is important to notice that, despite the major role they may have in the interaction between ...
    • Constraint Sets for Topology-changing Finite Element Models 

      Gissler, Marc; Becker, Markus; Teschner, Matthias (The Eurographics Association, 2007)
      We propose constraint sets as an efficient data structure for topology-changing deformable tetrahedral meshes. Using constraint sets, data structure updates in case of topology changes are simple and efficient. The consistency ...
    • Continuous Collision Detection Between Points and Signed Distance Fields 

      Xu, Hongyi; Barbic, Jernej (The Eurographics Association, 2014)
      We present an algorithm for fast continuous collision detection between points and signed distance fields. Such robust queries are often needed in computer animation, haptics and virtual reality applications, but have so ...
    • Controlling the Shape and Motion of Plumes in Explosion Simulations 

      Kawada, Genichi; Kanai, Takashi (The Eurographics Association, 2014)
      We propose a fluid simulation method with controlling the shape and motion of rising fire and smoke, called plumes, in the incompressible phase of explosion phenomenon. With our method, plumes are generated based on physical ...