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AR Avatar Separated from Lecturer for Individual Communication in One-to-many Communication
(The Eurographics Association, 2020)
In this paper, we propose an augmented reality agent separated from the lecturer as his/her avatar to promote individual communication between the lecturer and the audience in parallel with one-to-many communication such ...
Indirect User Guidance by Pedestrians in Virtual Environments
(The Eurographics Association, 2021)
Scene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions ...
Tactile Telepresence for Isolated Patients
(The Eurographics Association, 2020)
For isolated patients, for example COVID-19 patients in an intensive care unit, conventional televideo tools can provide a degree of visual telepresence, but at best approximate a ''through a window'' metaphor-visitors ...
Spatialized AR Polyrhythmic Metronome Using Bose Frames Eyewear
(The Eurographics Association, 2020)
Polyrhythms, combinations of contrasting but mathematically related rhythms, are challenging to play, even for skilled musicians. This project entails the development of an augmented reality metronome application with an ...
Towards the Gamification of VR Authoring Environments
(The Eurographics Association, 2022)
The creation of content for educational Virtual Reality (VR) environments is still challenging - particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown ...
Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation
(The Eurographics Association, 2022)
We aimed to develop a sign language learning system using virtual reality to improve learning motivation. Hand movements for twenty words consisted of three letters were recorded with a hand motion capture system (model ...
Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles
(The Eurographics Association, 2022)
In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ...
Hybrid Robot with Physical and AR Body Presentation
(The Eurographics Association, 2022)
The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ...