Search
Now showing items 1-4 of 4
Towards the Gamification of VR Authoring Environments
(The Eurographics Association, 2022)
The creation of content for educational Virtual Reality (VR) environments is still challenging - particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown ...
Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation
(The Eurographics Association, 2022)
We aimed to develop a sign language learning system using virtual reality to improve learning motivation. Hand movements for twenty words consisted of three letters were recorded with a hand motion capture system (model ...
Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles
(The Eurographics Association, 2022)
In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ...
Hybrid Robot with Physical and AR Body Presentation
(The Eurographics Association, 2022)
The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ...