Search
Now showing items 1-4 of 4
Natural Interface and Overreaction for VR Entertainment
(The Eurographics Association, 2018)
With the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience ...
VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications
(The Eurographics Association, 2018)
This demo features a virtual 3D car model based off a vehicle's data duplicate, an IoT-enabled Avacar. There are three embodiments including a desktop application (VirtualCar), Augmented Reality (VirtualCarAR), and Virtual ...
PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control
(The Eurographics Association, 2022)
Games generally require a certain level of skill to control the avatar. However, this can also potentially lead to frustration since there is no way for a game to truly adapt to the player's skill during gameplay. We propose ...
HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation
(The Eurographics Association, 2022)
Research on providing teleoperation to remote users for learning, training, or even as an assistive function has been well explored. Yet, most approaches are unable to provide full directional cues to the user. This includes ...