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    Natural Interface and Overreaction for VR Entertainment 

    Kawamoto, T.; Horikoshi, T.; Liberati, N. (The Eurographics Association, 2018)
    With the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience ...
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    VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications 

    Pappas, G.; Siegel, J.; Politopoulos, K. (The Eurographics Association, 2018)
    This demo features a virtual 3D car model based off a vehicle's data duplicate, an IoT-enabled Avacar. There are three embodiments including a desktop application (VirtualCar), Augmented Reality (VirtualCarAR), and Virtual ...
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    PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control 

    ZiYue, Wang; Minamizawa, Kouta; Pai, Yun Suen (The Eurographics Association, 2022)
    Games generally require a certain level of skill to control the avatar. However, this can also potentially lead to frustration since there is no way for a game to truly adapt to the player's skill during gameplay. We propose ...
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    HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation 

    Fei, Wong Keh; Zhou, Lu; ZiYue, Wang; Minamizawa, Kouta; Pai, Yun Suen (The Eurographics Association, 2022)
    Research on providing teleoperation to remote users for learning, training, or even as an assistive function has been well explored. Yet, most approaches are unable to provide full directional cues to the user. This includes ...

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    AuthorMinamizawa, Kouta (2)Pai, Yun Suen (2)ZiYue, Wang (2)Fei, Wong Keh (1)Horikoshi, T. (1)Kawamoto, T. (1)Liberati, N. (1)Pappas, G. (1)Politopoulos, K. (1)Siegel, J. (1)... View MoreSubjectHardware (4)
    Sensors and actuators (4)
    Collision detection (3)Computing methodologies (3)PCB design and layout (3)CCS Concepts: Computing methodologies -> Collision detection; Hardware -> Sensors and actuators; PCB design and layout (2)Applied Computing methodologies (1)centered computing (1)Computer games (1)Human (1)... View MoreDate Issued2018 (2)2022 (2)Has File(s)true (4)

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