Theory and Practice of Computer Graphics 2013

Warburton, Mark; Maddock, Steve
GPU Simulation of Finite Element Facial Soft-Tissue Models

Nicholls, James; Peters, Dominik; Slawinski, Albert; Spoor, Thomas; Vicol, Sergiu; Happa, Jassim; Goldsmith, Michael; Creese, Sadie
NetVis: a Visualization Tool Enabling Multiple Perspectives of Network Traffic Data

Byska, Jan; Jurcik, Adam; Sochor, Jirí
Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules

Ma, Ji; Murphy, David; Provan, Gregory; O'Mathuna, Cian; Hayes, Michael
The Evaluation of Perceptual Effectiveness of Isosurface Rendering-based Uncertainty Visualization Techniques for Volumetric Scalar Data

Ramachandran, Srinivasan; John, Nigel W.
A Fast Inverse Kinematics Solver using Intersection of Circles

Breidt, Martin; Bülthoff, Heinrich H.; Curio, Cristóbal
Accurate and Marker-less Head Tracking Using Depth Sensors

Bett, Matthew; Michno, Erin; McAlpine, Keneth B.
A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers

Pasewaldt, Sebastian; Trapp, Matthias; Döllner, Jürgen
Multi-Perspective Detail+Overview Visualization for 3D Building Exploration

Lord, Craig; Collomosse, John
StegoNPR: Information Hiding in Painterly Renderings

Ramesh, Girish; Turner, Martin J.
Measuring Realism in Hair Rendering

Vassallo, Elaine; Spina, Sandro; Debattista, Kurt
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D

Kurt, Murat; Öztürk, Aydin; Peers, Pieter
A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering

McFarlane, Nigel J. B.; Wei, Hui; Zhao, Youbing; Clapworthy, Gordon J.; Testi, Debora; Chiarini, Alessandro
Support for the Calculation of Stent Fatigue Fracture in Peripheral Arteries

Lux, Roland; Trapp, Matthias; Semmo, Amir; Döllner, Jürgen
Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models

Ferko, Michal
Resolution Estimation for Shadow Mapping