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    GPU Simulation of Finite Element Facial Soft-Tissue Models

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    Date
    2013
    Author
    Warburton, Mark
    Maddock, Steve ORCID
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    Abstract
    Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing realisticlooking animations of facial movement, including expressive wrinkles. It is optimised for simulating multi-layered voxel-based models using the total Lagrangian explicit dynamic (TLED) FE method. The flexibility of our system enables detailed animations of gross and fine-scale soft-tissue movement to be easily produced with different muscle structures and material parameters. While we focus on the forehead, the system can be used to animate any multi-material soft body.
    BibTeX
    @inproceedings {10.2312:LocalChapterEvents.TPCG.TPCG13.001-008,
    booktitle = {Theory and Practice of Computer Graphics},
    editor = {Silvester Czanner and Wen Tang},
    title = {{GPU Simulation of Finite Element Facial Soft-Tissue Models}},
    author = {Warburton, Mark and Maddock, Steve},
    year = {2013},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-98-2},
    DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.001-008}
    }
    URI
    http://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.001-008
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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