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    A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers

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    2013
    Author
    Bett, Matthew
    Michno, Erin
    McAlpine, Keneth B.
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    Abstract
    Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.
    BibTeX
    @inproceedings {10.2312:LocalChapterEvents.TPCG.TPCG13.049-056,
    booktitle = {Theory and Practice of Computer Graphics},
    editor = {Silvester Czanner and Wen Tang},
    title = {{A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers}},
    author = {Bett, Matthew and Michno, Erin and McAlpine, Keneth B.},
    year = {2013},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-98-2},
    DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.049-056}
    }
    URI
    http://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.049-056
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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