Eurographics 2006 - Short Papers 2006




-
Preface and Table of Contents


Forstmann, Sven; Ohya, Jun
Fast Skeletal Animation by skinned Arc-Spline based Deformation


Hildenbrand, Dietmar; Fontijne, Daniel; Wang, Yusheng; Alexa, Marc; Dorst, Leo
Competitive Runtime Performance for Inverse Kinematics Algorithms using Conformal Geometric Algebra


Yamasaki, T.; Aizawa, K.
Similar Motion Retrieval for Dynamic 3D Mesh Based on Modified Shape Distributions


Michoud, B.; Guillou, E.; Bouakaz, S.
Shape From Silhouette: Towards a Solution for Partial Visibility Problem


Ritschel, Tobias; Botsch, Mario; Müller, Stefan
Multiresolution GPU Mesh Painting


Wu, Y.; Allgöwer, B.; Nüesch, D.
Fast and Realistic Display of Clouds Using a Recording Matrix


Jeremias, P.; Chavarria, O.; Garcia, O.; Carrillo, X.; Cuñado, A.
Solving Local Reflections: a Direct Methodology


Li, Shengying; Fan, Zhe; Yin, Xiaotian; Mueller, Klaus; Kaufman, Arie E.; Gu, Xianfeng
Real-time Reflection using Ray Tracing with Geometry Field


Stachera, J.; Rokita, P.
GPU-Based Hierarchical Texture Decompression


Ryder, G.; Day, A. M.
High Quality Shadows for Real-Time Crowds


Gong, Yi; Zhang, Yubo; Chen, Wei; Peng, Qunsheng
Dynamic Anisotropic Occlusion


Cheng, Irene; Bischof, Walter
A Perceptual Approach to Texture Scaling based on Human Computer Interaction


Aszódi, Barnabás; Szirmay-Kalos, László
Real-time Soft Shadows with Shadow Accumulation


Morvan, Y.; O'Sullivan, C.
Harnessing the Human Visual System for Image Based Modeling: an Interaction System


Yang, Ruigang; Huang, Xinyu; Li, Sifang; Jaynes, Christopher
Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of Projectors


Hengel, Anton van den; Dick, Anthony; Thormählen, Thorsten; Ward, Ben; Torr, Philip H. S.
Rapid Interactive Modelling from Video with Graph Cuts


Vanaken, C.; Gerrits, M.; Bekaert, P.
Articulated Video Sprites


Hassner, T.; Basri, R.
Automatic Depth-Map Colorization


Diepstraten, Joachim; Borgo, Rita
Evaluation of Different Diffuse Surface Reflection Models for Global Illumination


Janda, M.; Hanák, I.; Skala, V.
Digital HPO Hologram Rendering Pipeline


Vogiatzis, G.; Hernández, C.; Cipolla, R.
Lighting-Up Geometry: Accurate 3D Modelling of Museum Artifacts with a Torch and a Camera


Wong, Chee-Kien Gabriyel; Wang, Jianliang
Modeling Real-time Rendering


Finkenzeller, D.; Schmitt, A.
Rapid Modeling of Complex Building Façades


Xu, Jia; Huang, Zhiyong
HOPI: A Novel High Order Parametric Interpolation in 2D


Dobbyn, S.; McDonnell, R.; Kavan, L.; Collins, S.; O'Sullivan, C.
Clothing the Masses: Real-Time Clothed Crowds With Variation


Desbenoit, Brett; Galin, Eric; Akkouche, Samir; Grosjean, Jérome
Modeling Autumn Sceneries


Michelis, D.; Send, H.; Resatsch, F.; Schildhauer, T.
Magical Mirrors


Schirski, Marc; Bischof, Christian; Kuhlen, Torsten
Exploring Flow Fields with GPU-Based Stream Tracers in Virtual Environments


Demiralp, Çagatay; Zhang, Song; Tate, David F.; Correia, Stephen; Laidlaw, David H.
Connectivity-Aware Sectional Visualization of 3D DTI Volumes using Perceptual Flat-Torus Coloring and Edge Rendering


Germer, T.; Götzelmann, T.; Spindler, M.; Strothotte, Th.
SpringLens Distributed Nonlinear Magnifications


Turini, G.; Ganovelli, F.; Montani, C.
Simulating Drilling on Tetrahedral Meshes


Shin, Seonhyung; Lee, Gun A.; Yang, Ungyeon; Son, Wookho
Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments


Nurminen, Antti
m-LOMA - a Mobile 3D Portal to Location-based Information


Spindler, Martin; Röber, Niklas; Döhring, Robert; Masuch, Maic
Enhanced Cartoon and Comic Rendering


Kang, Dongwann; Park, Young-Sup; Seo, Sang-Hyun; Yoon, Kyung-Hyun
Two Layer Image Tile Mosaics


Clarke, Lyndsey; Chen, Min; Townsend, Peter; Mora, Benjamin
Elastic Facial Caricature Warping