Real-time Reflection using Ray Tracing with Geometry Field

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fragment shader, and allows conventional textures to be applied, such as normal maps, to enhance geometric subtleties. Our method can be generalized to also handle refraction and self-reflection. Experimental results demonstrate its capability for accurate reflection for complex scenes in real-time.
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@inproceedings{
10.2312:egs.20061021
, booktitle = {
EG Short Papers
}, editor = {
Dieter Fellner and Charles Hansen
}, title = {{
Real-time Reflection using Ray Tracing with Geometry Field
}}, author = {
Li, Shengying
and
Fan, Zhe
and
Yin, Xiaotian
and
Mueller, Klaus
and
Kaufman, Arie E.
and
Gu, Xianfeng
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egs.20061021
} }
Citation