Enhanced Cartoon and Comic Rendering

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this work we present an extension to common cel shading techniques, and describe four new cartoon-like rendering styles applicable for real-time implementations: stylistic shadows, double contour lines, soft cel shading, and pseudo edges. Our work was mainly motivated by the rich set of stylistic elements and expressional possibilities within the medium comic. In particular, we were inspired by Miller s Sin City and McFarlane s Spawn . We designed algorithms for these styles, developed a real-time implementation and integrated it into a regular 3D game engine.
Description

        
@inproceedings{
10.2312:egs.20061047
, booktitle = {
EG Short Papers
}, editor = {
Dieter Fellner and Charles Hansen
}, title = {{
Enhanced Cartoon and Comic Rendering
}}, author = {
Spindler, Martin
and
Röber, Niklas
and
Döhring, Robert
and
Masuch, Maic
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egs.20061047
} }
Citation