Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization
| dc.contributor.author | Chen, Dehan | |
| dc.contributor.author | Huang, Hongyu | |
| dc.contributor.author | Luo, Yuzhe | |
| dc.contributor.author | Xu, Hao | |
| dc.contributor.author | Zhang, Yuqing | |
| dc.contributor.author | Yang, Sipeng | |
| dc.contributor.author | Gao, Xifeng | |
| dc.contributor.author | Cai, Heng | |
| dc.contributor.author | Li, Chao | |
| dc.contributor.author | Jin, Xiaogang | |
| dc.contributor.editor | Masia, Belen | |
| dc.contributor.editor | Thies, Justus | |
| dc.date.accessioned | 2026-04-17T07:47:04Z | |
| dc.date.available | 2026-04-17T07:47:04Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | To address the storage overhead of lightmaps and the limitations of existing compression techniques, we propose a novel UV-space compression framework based on per-triangle processing. By mapping triangles to a standardized domain, we cluster and repack color-coherent regions into a compact atlas, generating a cascade texture refined via differentiable rendering. Experimental results show an average storage reduction of 83% with approximately 10 dB higher PSNR than existing methods. Our approach is the first dedicated lightmap compression framework compatible with standard block-based formats, offering an effective solution for memory-efficient 3D asset delivery. | |
| dc.description.number | 2 | |
| dc.description.sectionheaders | Covering the Surface: Texture Synthesis, Patterns, and Compression | |
| dc.description.seriesinformation | Computer Graphics Forum | |
| dc.description.volume | 45 | |
| dc.identifier.doi | 10.1111/cgf.70316 | |
| dc.identifier.issn | 1467-8659 | |
| dc.identifier.pages | 11 pages | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70316 | |
| dc.identifier.uri | https://doi.org/10.1111/cgf.70316 | |
| dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | |
| dc.rights | CC-BY-4.0 | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | CCS Concepts: Computing methodologies → Computer graphics; | |
| dc.subject | CCS Concepts | |
| dc.subject | Computing methodologies → Computer graphics | |
| dc.title | Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization |