45-Issue 2
Permanent URI for this collection
EG 2026
Animating Humans with Gestures and Style
Conversational Gesture Model (CGM): Extending Speaker-Centric Audio-Driven Motion
Generation to Full Conversation Gestures
Skeletal-Driven Animation of Anatomical Humans via Neural Deformation Gradients
Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion
SkinCells: Sparse Skinning using Voronoi Cells
Motion in the Wild: From Individuals to Crowds
VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Physics-Based Motion Tracking of Contact-Rich Interacting Characters
Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles
ContactVision: Learning Foot Contact from Video for Physically Plausible Gait Animation
Digital Humans: From Capture to Control
DexterCap: Affordable and Automated Capture of Complex Hand-Object Interactions
Improving Facial Rig Semantics for Tracking and Retargeting
CANRIG: Cross-Attention Neural Face Rigging with Variable Local Control
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable
Gaussian Avatars
Neuralocks: Real-Time Dynamic Neural Hair Simulation
2D and Beyond: Stylized Animation and Reconstruction
3D Character Reconstruction from Hand-drawn Model Sheets
Generative Cutout Animation
Mixed Super-Circles
Vector sketch animation generation with differentialable motion trajectories
From Pixels to Scenes: 3D Reconstruction and Generation
ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and
Controllable Texture Editing
GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction
Layer3D: A 3D Layered Representation for Multiview Vector Graphics
GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction
UniCross3D: Unified Cross-View and Cross-Domain Diffusion for Consistent Single-Image 3D
Generation
Maps and Meshes: Parameterization and Geometry Processing
TABI: Tight and Balanced Interactive Atlas Packing
Volume Quantization with Flexible Singularities for Hexahedral Meshing
Fast Injective Mesh Parameterization via Beltrami Coefficient Prolongation
DiskScissors: Cutting Arbitrary-Topology Solids for Bijective Mapping
Learning Surface and Scene Representations
Mesh Processing Non-Meshes via Neural Displacement Fields
Basis Networks: Learning basis functions for free-form triangulations
Self-supervised Learning of Fine-to-Coarse Cuboid Shape Abstraction
TLC-Plan: A Two-Level Codebook Based Network for End-to-End Vector Floorplan Generation
Floorplan Generation by Alternating Geometry and Semantics Optimization
Hierarchical Geometry: Optimization and Simplification
Convex Primitive Decomposition for Collision Detection
Construction of clustered HLOD with As-Simplified-As-Possible boundaries
Hierarchical Optimization of the As-Rigid-As-Possible Energy
Embedding Optimization of Layouts via Distortion Minimization
Contouring Signed Distance Fields by Approximating Gradients
Parametric and Structured Geometry
CADrawer: Autoregressive CAD Generation from 3D Sketches
Differentiable variable fonts
2D Piecewise Linear Scalar Fields with Invertible Integral Lines
Register-Efficient Linear-Time Evaluation in the Bernstein Basis
Structural Geometry: From Fabrication to Fracture
Field-Aligned Surface-Filling Curve via Implicit Stitching
Strain-Field Based Segmentation for Fabric Formwork
Designing inflatable shells using unstructured meshes
Diffusion and Beyond: Controlled Image Generation and Stylization
Graph-based Black and White Stylization
Palette Aligned Image Diffusion
Latent Diffusion-GAN: Adversarial Learning in the Autoencoded Latent Space
Edge-preserving noise for diffusion models
TextFlux: An OCR-Free DiT Model for High-Fidelity Multilingual Scene Text Synthesis
Temporal Vision: Video Generation, Pose, and Narrative
Story2Board: A Training-Free Approach for Expressive Visual Storytelling
SAGE: Structure-Aware Generative Video Transitions between Diverse Clips
MultiCOIN: Multi-Modal COntrollable Inbetweening
SEE4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting
Enhancing Robust Category-Agnostic Pose Estimation through Multi-Modal Feature Alignment
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
TreeON: Reconstructing 3D Tree Point Clouds from Orthophotos and Heightmaps
HeatMat: Simulation of City Material Impact on Urban Heat Island Effect
Authoring Terrestrial Planets with Diffusion Models
Terrain Synthesis and Authoring based on Iso-Contours
Structured for Speed: Spatial Representations for Real-Time Rendering
Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
EBOAT: Error-Bounded Adaptive Tessellation of Singularities for Real-Time Catmull-Clark
Subdivision Surfaces Rendering
NAADF: Globally Illuminated VoxelWorlds Accelerated with Nested Axis-Aligned Distance
Fields
Covering the Surface: Texture Synthesis, Patterns, and Compression
Real-time by-example texture synthesis and filtering using local statistics exchange
Variable-Rate Texture Compression: Real-Time Rendering with JPEG
ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural
Models
Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization
Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations
Light Transport: Sampling, Waves, and Denoising
Wave Tracing: Generalizing The Path Integral To Wave Optics
Gradient-Domain ReSTIR Path Tracing
Statistical Denoising of Transient Rendering
Stochastic Pairwise MIS for Unbiased Large-Kernel Reuse in Real-Time
Deep Residual Combiner: A Learned Fusion of Spatial, Temporal, and Multiscale Correlated
Pixel Estimates
Neural Appearance: Reflectance, Irradiance, and Light Transport
Neural Progressive Photon Mapping
Neural Local Inter-reflection Modeling for Garment Fold Rendering
Real-time Rendering with a Neural Irradiance Volume
A Real-Time Multi-Scale Neural Representation for Complex Surface Reflectance
Measuring and Modeling Material Appearance
High-Gloss SVBRDF Capture Using Bounce Light
A Texture-Free Multi-Scale Model for Surface-Based Rendering of Knitted Fabrics
A Discrete Polydisperse Anisotropic BSDF Model based on the Micrograin Framework
HiMat: DiT-based Ultra-High Resolution SVBRDF Generation
Advancing 3D Gaussian Splatting
Multi-Spectral Gaussian Splatting with Neural Color Representation
RotGS: Rotation-Guided 3D Gaussian Splatting for Turntable Sequences without
Structure-from-Motion
Adaptive Spatio-Temporal 3D Gaussian Splatting for Scenes with Oscillatory Motion
OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS
Splat-based Metal Artifact Reduction in Cone-Beam CT via Polychromatic Modeling
Go with the Flow: Fluid Simulation and Rendering
Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation
A Semi-Analytical Energy Model for Particle-Based Fluid Simulation Involving Complex Moving
Boundaries
Dripping Thin Films for Real-time Digital Painting
Solving Deformation: Numerical Methods for Elastic Simulation
STAGED: Stress-Tensor Assisted Global-local-global solver for interactive Elastic shape
Design
Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics
Progressively Projected Newton's Method
Affinification: A Fine Approximation of Deformations
Immersive and Interactive: Rendering Across Displays and Devices
Robo-Saber: Generating and Simulating Virtual Reality Players
Real-Time Neural Materials on Mobile VR
ML-PEA: Machine Learning-Based Perceptual Algorithms for Display Power Optimization
ProjectiveShading: Inserting 3D Objects into Indoor Images with Complex Shadows
PBR-Inspired Controllable Diffusion for Image Generation
BibTeX (45-Issue 2)
@article{10.1111:cgf.70316,
journal = {Computer Graphics Forum},
title = {{Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization}},
author = {Chen, Dehan and Huang, Hongyu and Luo, Yuzhe and Xu, Hao and Zhang, Yuqing and Yang, Sipeng and Gao, Xifeng and Cai, Heng and Li, Chao and Jin, Xiaogang},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70316}
}
@article{10.1111:cgf.70317,
journal = {Computer Graphics Forum},
title = {{RotGS: Rotation-Guided 3D Gaussian Splatting for Turntable Sequences without Structure-from-Motion}},
author = {Kim, Kyumin and Lee, Dohae and Baek, Hanul and Lee, In-Kwon},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70317}
}
@article{10.1111:cgf.70320,
journal = {Computer Graphics Forum},
title = {{ProjectiveShading: Inserting 3D Objects into Indoor Images with Complex Shadows}},
author = {Luo, Jundan and Wu, Xiaolong and Zhao, Nanxuan and Wang, Lu and Li, Wenbin and Richardt, Christian},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70320}
}
@article{10.1111:cgf.70319,
journal = {Computer Graphics Forum},
title = {{Story2Board: A Training-Free Approach for Expressive Visual Storytelling}},
author = {Dinkevich, David and Levy, Matan and Avrahami, Omri and Samuel, Dvir and Lischinski, Dani},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70319}
}
@article{10.1111:cgf.70321,
journal = {Computer Graphics Forum},
title = {{Statistical Denoising of Transient Rendering}},
author = {Pueyo-Ciutad, Oscar and Lopez, Alvaro and Gutierrez, Diego},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70321}
}
@article{10.1111:cgf.70325,
journal = {Computer Graphics Forum},
title = {{GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction}},
author = {Yildirim, Ahmet Burak and Saygin, Tuna and Ceylan, Duygu and Dundar, Aysegul},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70325}
}
@article{10.1111:cgf.70326,
journal = {Computer Graphics Forum},
title = {{Basis Networks: Learning basis functions for free-form triangulations}},
author = {Djuren, Tobias and Alexa, Marc},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70326}
}
@article{10.1111:cgf.70327,
journal = {Computer Graphics Forum},
title = {{EUROGRAPHICS 2026: CGF 45-2 Frontmatter}},
author = {},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70327}
}
@article{10.1111:cgf.70334,
journal = {Computer Graphics Forum},
title = {{ContactVision: Learning Foot Contact from Video for Physically Plausible Gait Animation}},
author = {Kim, Daeyong and Yi, Gyuseok and Yu, Ri},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70334}
}
@article{10.1111:cgf.70336,
journal = {Computer Graphics Forum},
title = {{Physics-Based Motion Tracking of Contact-Rich Interacting Characters}},
author = {Zhang, Xiaotang and Chang, Ziyi and Men, Qianhui and Shum, Hubert P. H.},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70336}
}
@article{10.1111:cgf.70335,
journal = {Computer Graphics Forum},
title = {{Vector sketch animation generation with differentiable motion trajectories}},
author = {Zhu, Xinding and Yang, Xinye and Zheng, Shuyang and Zhang, Zhexin and Gao, Fei and Huang, Jing and Chen, Jiazhou},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70335}
}
@article{10.1111:cgf.70332,
journal = {Computer Graphics Forum},
title = {{TABI: Tight and Balanced Interactive Atlas Packing}},
author = {Gu, Floria and Vining, Nicholas and Sheffer, Alla},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70332}
}
@article{10.1111:cgf.70347,
journal = {Computer Graphics Forum},
title = {{GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction}},
author = {Nguyen, Dinh Minh and Avenhaus, Malte and Lindemeier, Thomas},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70347}
}
@article{10.1111:cgf.70349,
journal = {Computer Graphics Forum},
title = {{Volume Quantization with Flexible Singularities for Hexahedral Meshing}},
author = {Brückler, Hendrik and Campen, Marcel},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70349}
}
@article{10.1111:cgf.70354,
journal = {Computer Graphics Forum},
title = {{Mesh Processing Non-Meshes via Neural Displacement Fields}},
author = {Noma, Yuta and Wang, Zhecheng and Liu, Chenxi and Singh, Karan and Jacobson, Alec},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70354}
}
@article{10.1111:cgf.70330,
journal = {Computer Graphics Forum},
title = {{DexterCap: Affordable and Automated Capture of Complex Hand-Object Interactions}},
author = {Liang, Yutong and Xu, Shiyi and Zhang, Yulong and Zhan, Bowen and Zhang, He and Liu, Libin},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70330}
}
@article{10.1111:cgf.70365,
journal = {Computer Graphics Forum},
title = {{Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion}},
author = {Sawdayee, Haim and Guo, Chuan and Tevet, Guy and Zhou, Bing and Wang, Jian and Bermano, Amit Haim},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70365}
}
@article{10.1111:cgf.70370,
journal = {Computer Graphics Forum},
title = {{Floorplan Generation by Alternating Geometry and Semantics Optimization}},
author = {Wu, Wenming and Hu, Sizhe and Liu, Ligang and Zheng, Liping and Fu, Xiao-Ming},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70370}
}
@article{10.1111:cgf.70375,
journal = {Computer Graphics Forum},
title = {{Layer3D: A 3D Layered Representation for Multiview Vector Graphics}},
author = {Guan, Zhongyue and Hu, Yixin and Wang, Zeyu},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70375}
}
@article{10.1111:cgf.70377,
journal = {Computer Graphics Forum},
title = {{VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations}},
author = {Zargarbashi, Fatemeh and Agrawal, Dhruv and Buhmann, Jakob and Guay, Martin and Coros, Stelian and Sumner, Robert W.},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70377}
}
@article{10.1111:cgf.70378,
journal = {Computer Graphics Forum},
title = {{UniCross3D: Unified Cross-View and Cross-Domain Diffusion for Consistent Single-Image 3D Generation}},
author = {Jun, U-Chae and Ko, Jaeeun and Kang, Jiwoo},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70378}
}
@article{10.1111:cgf.70379,
journal = {Computer Graphics Forum},
title = {{DiskScissors: Cutting Arbitrary-Topology Solids for Bijective Mapping}},
author = {Hinderink, Steffen and Campen, Marcel},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70379}
}
@article{10.1111:cgf.70388,
journal = {Computer Graphics Forum},
title = {{Skeletal-Driven Animation of Anatomical Humans via Neural Deformation Gradients}},
author = {Nolte, Gerrit and Kemper, Fabian and Schwanecke, Ulrich and Botsch, Mario},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70388}
}
@article{10.1111:cgf.70404,
journal = {Computer Graphics Forum},
title = {{Hierarchical Optimization of the As-Rigid-As-Possible Energy}},
author = {Meyer, Hendrik and Bickel, Bernd and Alexa, Marc},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70404}
}
@article{10.1111:cgf.70411,
journal = {Computer Graphics Forum},
title = {{Convex Primitive Decomposition for Collision Detection}},
author = {Knodt, Julian and Gao, Xifeng},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70411}
}
@article{10.1111:cgf.70412,
journal = {Computer Graphics Forum},
title = {{Conversational Gesture Model (CGM): Extending Speaker-Centric Audio-Driven Motion Generation to Full Conversation Gestures}},
author = {Koren, Tomer and Rosenthal, Adi and Friedman, Doron and Shamir, Ariel},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70412}
}
@article{10.1111:cgf.70414,
journal = {Computer Graphics Forum},
title = {{Mixed Super-Circles}},
author = {Hohnadel, Emile and Métivet, Thibaut and Bertails-Descoubes, Florence},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70414}
}