Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization

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Date
2026
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
To address the storage overhead of lightmaps and the limitations of existing compression techniques, we propose a novel UV-space compression framework based on per-triangle processing. By mapping triangles to a standardized domain, we cluster and repack color-coherent regions into a compact atlas, generating a cascade texture refined via differentiable rendering. Experimental results show an average storage reduction of 83% with approximately 10 dB higher PSNR than existing methods. Our approach is the first dedicated lightmap compression framework compatible with standard block-based formats, offering an effective solution for memory-efficient 3D asset delivery.
Description

CCS Concepts: Computing methodologies → Computer graphics;

        
@article{
10.1111:cgf.70316
, journal = {Computer Graphics Forum}, title = {{
Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization
}}, author = {
Chen, Dehan
and
Huang, Hongyu
and
Luo, Yuzhe
and
Xu, Hao
and
Zhang, Yuqing
and
Yang, Sipeng
and
Gao, Xifeng
and
Cai, Heng
and
Li, Chao
and
Jin, Xiaogang
}, year = {
2026
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.70316
} }
Citation