ML-PEA: Machine Learning-Based Perceptual Algorithms for Display Power Optimization

dc.contributor.authorChen, Kenneth
dc.contributor.authorMatsuda, Nathan
dc.contributor.authorWan, Thomas
dc.contributor.authorNinan, Ajit
dc.contributor.authorChapiro, Alexandre
dc.contributor.authorSun, Qi
dc.contributor.editorMasia, Belen
dc.contributor.editorThies, Justus
dc.date.accessioned2026-04-17T12:23:02Z
dc.date.available2026-04-17T12:23:02Z
dc.date.issued2026
dc.description.abstractImage processing techniques can be used to modulate the pixel intensities of an image to reduce the power consumption of the display device. A simple example of this consists of uniformly dimming the entire image. Such algorithms should strive to minimize the impact on image quality while maximizing power savings. Techniques based on heuristics or human perception have been proposed, both for traditional flat panel displays and modern display modalities such as virtual and augmented reality (VR/AR). In this paper, we focus on developing and evaluating display power-saving techniques that use machine learning (ML) in VR displays. We developed a U-Net-based technique paired with perceptual and power optimization loss functions that generates spatially varying dimming maps. These dimming maps are used to modulate input images, per-pixel, to generate a power-efficient image. Our pipeline was validated via quantitative analysis using image quality metrics and through a subjective study. Our subjective validation provides results scaled in perceptual just-objectionable-difference (JOD) units. This data, when rescaled, allows for comparisons of our technique with recent studies on VR display power optimization. Our results show that participants prefer our technique over a uniform dimming baseline for high target power saving conditions.
dc.description.number2
dc.description.sectionheadersImmersive and Interactive: Rendering Across Displays and Devices
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume45
dc.identifier.doi10.1111/cgf.70369
dc.identifier.issn1467-8659
dc.identifier.pages10 pages
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70369
dc.identifier.urihttps://doi.org/10.1111/cgf.70369
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.
dc.rightsCC-BY-4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputing methodologies → Virtual reality
dc.subjectMixed and augmented reality
dc.subjectPerception
dc.subjectMachine learning
dc.subjectCCS Concepts
dc.titleML-PEA: Machine Learning-Based Perceptual Algorithms for Display Power Optimization
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