Automatic Generation of Animated Population in Virtual Environments

dc.contributor.authorThalmann, D.en_US
dc.contributor.authorMagnenat-Thalmann, N.en_US
dc.contributor.authorDonikian, S.en_US
dc.date.accessioned2015-11-12T08:23:45Z
dc.date.available2015-11-12T08:23:45Z
dc.date.issued2004en_US
dc.description.abstractThe necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, human factors analysis, training, education,simulation-based design, and entertainment. Reproduce in simulation the dynamic life of virtual environments in realtime is also a great challenge.en_US
dc.description.seriesinformationEurographics 2004 - Tutorialsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20041036en_US
dc.publisherEurographics Associationen_US
dc.titleAutomatic Generation of Animated Population in Virtual Environmentsen_US
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