Automatic Generation of Animated Population in Virtual Environments
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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, human factors analysis, training, education,simulation-based design, and entertainment. Reproduce in simulation the dynamic life of virtual environments in realtime is also a great challenge.
Description
@inproceedings{:10.2312/egt.20041036,
booktitle = {Eurographics 2004 - Tutorials},
editor = {},
title = {{Automatic Generation of Animated Population in Virtual Environments}},
author = {Thalmann, D. and Magnenat-Thalmann, N. and Donikian, S.},
year = {2004},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/egt.20041036}
}