Automatic Generation of Animated Population in Virtual Environments

Abstract
The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, human factors analysis, training, education,simulation-based design, and entertainment. Reproduce in simulation the dynamic life of virtual environments in realtime is also a great challenge.
Description

        
@inproceedings{
:10.2312/egt.20041036
, booktitle = {
Eurographics 2004 - Tutorials
}, editor = {}, title = {{
Automatic Generation of Animated Population in Virtual Environments
}}, author = {
Thalmann, D.
and
Magnenat-Thalmann, N.
and
Donikian, S.
}, year = {
2004
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egt.20041036
} }
Citation
Collections