Show simple item record

dc.contributor.authorMarvie, Jean-Eudesen_US
dc.contributor.authorSourimant, Gaelen_US
dc.contributor.authorDufay, A.en_US
dc.contributor.editorM. Christie and Q. Galvane and A. Jhala and R. Ronfarden_US
dc.date.accessioned2016-05-04T16:06:39Z
dc.date.available2016-05-04T16:06:39Z
dc.date.issued2016en_US
dc.identifier.isbn978-3-03868-005-5en_US
dc.identifier.issn2411-9733en_US
dc.identifier.urihttp://dx.doi.org/10.2312/wiced.20161095en_US
dc.description.abstractWe present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists setting-up scenes and assets without undesired floating objects or inter-penetrations. Such issues can occur easily and remain unnoticed until shading and/or lighting stages are set-up, leading to retakes of the modeling or animation stages. With our solution, artists can visualize in real-time contact between 3D objects while setting-up their assets, thus correcting earlier such misalignments. Being based on a cheap post-processing shader, our solution can be used even on low-end GPUs.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.3]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectDisplay Algorithms Computer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleContact Visualizationen_US
dc.description.seriesinformationEurographics Workshop on Intelligent Cinematography and Editingen_US
dc.description.sectionheadersPapersen_US
dc.identifier.doi10.2312/wiced.20161095en_US
dc.identifier.pages9-13en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record