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dc.contributor.authorGouis, Benoît Leen_US
dc.contributor.authorMarchal, Mauden_US
dc.contributor.authorLécuyer, Anatoleen_US
dc.contributor.authorArnaldi, Brunoen_US
dc.contributor.editorFabrice Jaillet and Florence Zaraen_US
dc.date.accessioned2017-04-22T17:18:19Z
dc.date.available2017-04-22T17:18:19Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-032-1
dc.identifier.urihttp://dx.doi.org/10.2312/vriphys.20171086
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vriphys20171086
dc.description.abstractPhysically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel multiresolution approach for haptic interaction with heterogeneous deformable objects. Our method called "Elasticity-based Clustering" is based on the clustering and aggregation of elasticity inside an object, in order to create large homogeneous volumes preserving important features of the initial distribution. The design of such large and homogeneous volumes improves the attribution of elasticity to the elements of the coarser geometry. We could successfully implement and test our approach within a complete and real-time haptic interaction pipeline compatible with consumer-grade haptic devices. We evaluated the performance of our approach on a large set of elasticity configurations using a perception-based quality criterion. Our results show that for 90% of studied cases our method can achieve a 6 times speedup in the simulation time with no theoretical perceptual difference.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectVirtual reality
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectPhysically based modeling
dc.titleElasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objectsen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulation
dc.description.sectionheadersSession 4
dc.identifier.doi10.2312/vriphys.20171086
dc.identifier.pages75-83


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