VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 23 -24 April 2017, Lyon (France)


Session 1
Real-time Landscape-size Convective Clouds Simulation and Rendering
Prashant Goswami and Fabrice Neyret
Implicit Mesh Generation using Volumetric Subdivision
Christian Altenhofen, Felix Schuwirth, André Stork, and Dieter W. Fellner
Session 2
Moving Least Squares Boundaries for SPH Fluids
Stefan Band, Christoph Gissler, and Matthias Teschner
Approximate Air-Fluid Interactions for SPH
Christoph Gissler, Stefan Band, Andreas Peer, Markus Ihmsen, and Matthias Teschner
A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions
Michael Andersen, Sarah Niebe, and Kenny Erleben
Session 3
Unified Simulation of Rigid and Flexible Bodies Using Position Based Dynamics
Mihai Frâncu and Florica Moldoveanu
Kernel Projection of Latent Structures Regression for Facial Animation Retargeting
Christos Ouzounis, Alex Kilias, and Christos Mousas
Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms
Ben Kenwright
Session 4
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects
Benoît Le Gouis, Maud Marchal, Anatole Lécuyer, and Bruno Arnaldi
See-through Visualisation for Training and Assessing Unsighted Physical Examinations
Alejandro Granados, Jan Perhac, Lucy Victoria Rosby, Yee Mun Lee, Glenn Wei Leong Tan, Tai Chi Tan, Jenny Higham, Nadia Thalmann, Naomi Low-Beer, and Fernando Bello

Recent Submissions

  • See-through Visualisation for Training and Assessing Unsighted Physical Examinations 

    Granados, Alejandro; Perhac, Jan; Rosby, Lucy Victoria; Lee, Yee Mun; Tan, Glenn Wei Leong; Tan, Tai Chi; Higham, Jenny; Thalmann, Nadia; Low-Beer, Naomi; Bello, Fernando (The Eurographics Association, 2017)
    Objective: Motivated by the limitations of being unable to provide feedback and adequately assess technical skills whilst training unsighted physical examinations, such as Digital Rectal Examinations (DRE), we present a ...
  • Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms 

    Kenwright, Ben (The Eurographics Association, 2017)
    This paper presents a Differential Evolutionary (DE) algorithm for solving multi-objective kinematic problems (e.g., end-effector locations, centre-of-mass and comfort factors). Inverse kinematic problems in the context ...
  • Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects 

    Gouis, Benoît Le; Marchal, Maud; Lécuyer, Anatole; Arnaldi, Bruno (The Eurographics Association, 2017)
    Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel ...
  • Kernel Projection of Latent Structures Regression for Facial Animation Retargeting 

    Ouzounis, Christos; Kilias, Alex; Mousas, Christos (The Eurographics Association, 2017)
    Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ...
  • A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions 

    Andersen, Michael; Niebe, Sarah; Erleben, Kenny (The Eurographics Association, 2017)
    We address the task of computing solutions for a separating fluid-solid wall boundary condition model. We present an embarrassingly parallel, easy to implement, fluid LCP solver.We are able to use greater domain sizes than ...
  • Unified Simulation of Rigid and Flexible Bodies Using Position Based Dynamics 

    Frâncu, Mihai; Moldoveanu, Florica (The Eurographics Association, 2017)
    In this paper we present a new position based approach for simulating rigid and flexible bodies with two-way coupling. This is achieved by expressing all the dynamics as constraints and running them in the same solver. Our ...
  • Approximate Air-Fluid Interactions for SPH 

    Gissler, Christoph; Band, Stefan; Peer, Andreas; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2017)
    Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ...
  • Moving Least Squares Boundaries for SPH Fluids 

    Band, Stefan; Gissler, Christoph; Teschner, Matthias (The Eurographics Association, 2017)
    The paper shows that the SPH boundary handling of Akinci et al. [AIA 12] suffers from perceivable issues in planar regions due to deviations in the computed boundary normals and due to erroneous oscillations in the distance ...
  • Implicit Mesh Generation using Volumetric Subdivision 

    Altenhofen, Christian; Schuwirth, Felix; Stork, André; Fellner, Dieter W. (The Eurographics Association, 2017)
    In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Volumetric ...
  • Real-time Landscape-size Convective Clouds Simulation and Rendering 

    Goswami, Prashant; Neyret, Fabrice (The Eurographics Association, 2017)
    This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ...
  • VRIPHYS 2017: Frontmatter 

    Jaillet, Fabrice; Zara, Florence (Eurographics Association, 2017)